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NPC Generator

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Lvl.
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Seed

Advanced [show]


Quarion Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep violet leather and dull pastel iron scale mail. His red hair is heavily combed to the right. His eyes, though not visible through his cowl, are gray.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He comes from a rich northern family. His father was a soldier and died while he was still young. Quarion was left his father's suit of armor and trained in its use and care. He has worked as a Masseuse like his father before him.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Bonds: Job, Rich, Military, Adventurer. Occupation: Masseuse

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Quarion Hildenman, Male Half-Elf Fighter 5
Medium (5'2") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Religion +6, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Celestial, Orc, Terran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gardain Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. His silver hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. He moved out west to avoid the crime he committed. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Rich, Criminal record. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Gardain Daraln, Male Dwarf Fighter 12
Medium (4'5") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 121 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 19 (+4)11 (+0) 15 (+2)5 (-3)
Skills Animal Handling +6, Arcana +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: 2000 gp. Red garnet (160 gp). Star rose quartz (80 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a faded coat and loose pants complete with Stetson hat. His whole body is exceptionally muscular. He has a long red beard with little hanging trinkets. His eyes are amber and catlike.

Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a plains tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nuraval Holderhek, Male Dwarf Bard 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 160 gp. Amethyst (110 gp). 3 Tanglefoot bags.


Social Check DCs


Guy Nash, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized topaz on his right hand. His hair is red and very short. His eyes are violet and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He got into the Stableman business at a young age. He was taken from his home at a very young age. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: He wants to get laid; and he is greedy

Ideals: Joker. Bonds: Rich, Has a crush, Job, Slave. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Nash, Male Human Barbarian 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)18 (+4) 16 (+3)10 (+0)
Skills Athletics +3, Stealth +5
Senses Passive Perception 13
Languages Common, Abyssal, Ignan, Terran, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: Just what you see.


Social Check DCs

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