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NPC Generator

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Advanced [show]


Everard Shelley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is renowned for his bright grey suits and hats. His hair is cut close to his head. His hazel unseeing eyes seem to look past you.

Personality: A skeptical and narcissistic man, Everard's first love is himself. His second love is also himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Everard took refuge in the large cave and found the beat up whip and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Flaws: Disease, Impulsive. Bonds: Rich, Nature. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Everard Shelley, Male Human Adept 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)15 (+2) 14 (+2)17 (+3)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 70 gp. Star rose quartz (20 gp).


Social Check DCs


Tim Gladstone, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. He wears a small hat to hide his balding. His eyes are gray and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. He has a minor phobia of water and hates getting wet.

History: Tim hails from a village terrorized by giants. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His relatives are trying to arrange a marriage; and many giants want him driven away

Ideals: Fighting. Flaws: Fearful. Bonds: Enemies, In love, Family. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Tim Gladstone, Male Human Fighter 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 6 (-2)8 (-1)
Skills Intimidation +2, Nature +5
Senses Passive Perception 8
Languages Common, Giant, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 50000 cp. Peridot (40 gp).


Social Check DCs


Drifting On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A 4'7" southern woman, she is well dressed, but even with her fine clothing she looks run-down. Her long cinnamon fur is drawn into a two foot long braid. Her yellow eyes dart from person to person to random spaces in the air.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born on a small isolated farm. She worked as a nervous Beggar and found it very stressful. She then took over the family business and is one of the better Beggar for hire.

Motivation: She desires power and/or immortality; and she is currently in port desperately looking for someone to get her out

Bonds: Job, Adventurer, Nature, Slave. Occupation: Beggar

Voice: Jamaican accent

Attributes [hide]

Drifting On the Water, Female Tabaxi Fighter 8
Medium (4'7") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 46 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)15 (+2) 10 (+0)16 (+3)
Skills Acrobatics +5, Performance +6
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +6

Possessions: 400 gp. Coral (70 gp). Silver pearl (70 gp). Lapis lazuli (13 gp). Chalcedony (70 gp). Rhodochrosite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nemeia Laughter, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a wide-brimmed hat to hide her balding. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Nemeia lived on a farm with her mother, near the main road leading to a nearby town. Her first spouse was a Soapmaker, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her brother recently and the two have been together since.

Motivation: To unite with her brother; and to find somewhere to settle down

Flaws: Insane, Mundane. Bonds: Family. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Nemeia Laughter, Female Tiefling Rogue 2
Medium (6'4") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 17 (+3)14 (+2)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 90 gp. Smoky quartz (70 gp).


Social Check DCs

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