Seven Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a large pastel mantle and cape that has been intricately interwoven into her yellow robe. She is physically well-built. She wears her lavender fur up. Her copper eyes dart from person to person to random spaces in the air.
Personality: She acts crazy and hedonistic. She has all her life been fascinated with music.
History: Seven was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Seven abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Hedonist. Bonds: Poor, Adventurer, Criminal record. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 75 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1300 gp. Violet garnet (300 gp). Chrysoberyl (100 gp). Blue sapphire (1300 gp). 1 Minor magic item.
Guy Dumph, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He carries a battered greataxe and tarnished kukri as well. His red hair is kept up in a ponytail inside a top hat. He has blue eyes and a grey hat with a black feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with his god.
History: Born in the north to a Merchant, Guy learned a great deal about his father's area of expertise. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Apothecary, but doesn't like to broadcast it.
Motivation: To clean up the streets; and wants to open a new tavern
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Religious, Job, Guardian. Occupation: Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
Possessions: 30 gp.
Three In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her fur is cut close to her head. Her eyes are yellow and catlike.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of a Body Guard, who enjoyed hunting, Three was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Three took refuge in the large cave and found the beat up bow and armor she uses now. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To reunite with her old friends; and doesn't want to be a server and was forced into it by her family
Ideals: Optimist, Logical. Bonds: Nature, Family, Adventurer. Occupation: Server
Voice: Slurs words
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 18)
Armor Class 12
Hit Points 69 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +8
Possessions: 14000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Jeweled gold crown (2000 gp). Cloth of gold vestments (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). A delicate brass dragon egg (60 gp). Gold dragon comb with red garnet eye (1600 gp). Gold music box (1000 gp). Brass mug with jade inlays (400 gp). Solid gold idol (1100 gp). Gold and topaz bottle stopper cork (1600 gp). Jeweled electrum ring (2000 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). A silver and pearl hairclip (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Old masterpiece painting (700 gp). Gold dragon comb with red garnet eye (1600 gp). Silver comb with moonstones (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Brass mug with jade inlays (400 gp). 1 Medium magic item. 1 Medium magic item.
Irann Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a tight fitting violet shirt and pants. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her golden hair is well kept. Her eyes are blue and she is always smoking a pipe.
Personality: Always inclined to offer people food she seems plenty friendly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born at the edge of vast island. Irann liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now owns her own business.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Bonds: Job, Nature. Occupation: Merchant
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 6)
Armor Class 8
Hit Points 29 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 7 (-2) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Celestial
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. Black pearl (1200 gp). 1 Half-Plate. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!

