Miles Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long red hair kept up in a rat tail. His amber eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born into a rich family. He moved out south to avoid the crime he committed. After months of barely getting by, Miles managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and seeks redemption
Ideals: Optimist. Bonds: Job, In love, Rich, Criminal record, Enemies. Occupation: Performer
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 30000 cp. Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Breastplate. 1 Half-Plate. 1 Breastplate. 1 Full Plate.
Felosial Petrie, Female Half-Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she dresses in violet turtlenecks beneath a pastel coat with tan slacks. Her golden hair, when down, is lengthy. This gray eyed northerner is not easily forgotten.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not trust anyone and sleeps with one eye open.
History: Born in the north her family was never financially stable. Like her mother and her sister before her, after school she went straight into learning to become a Roofer. She has set out to sabotage the competition.
Motivation: She feels threatened by others; and balancing her hectic life and new roofer responsibilities is difficult
Ideals: Joker. Flaws: Insomniac, Fearful. Bonds: Poor, Job. Occupation: Roofer
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 33 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +6
Possessions: Just what you see.
Engong Wentworth, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a white tunic with tan highlights, and long brown pants that bunch up around her shoes. Her hair is short and red. She has hazel eyes and a white hat with a tan feather.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Engong was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Healer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hasn't been sleeping well lately.
Motivation: She has a crush on the local Animal Trainer; and she's looking for her big break
Ideals: Athletic, Entrepeneur. Flaws: Insomniac. Bonds: Poor, Adventurer, Has a crush. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 15 (+2) | 2 (-4) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork studded leather. 1 Chain shirt.
Bucklal Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is wearing a long, red, dusty cloak. His silver hair is lengthy. He has a dull look in his green eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.
Motivation: Marry his sister to traveling adventurers; and he has decided he is irredeemable
Ideals: Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Criminal record, Nature, Family. Occupation: Gardener
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 2d6-4, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


