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NPC Generator

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Advanced [show]


Damaia Care, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a green cloak and cross-gartered grey stockings. She has moderate length brown hair. She has silver eyes and a green hat with a grey feather.

Personality: A deeply religious woman she believes everything happens for a reason. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her mother raised her in a mountain cabin. She worked as a nervous Fortune-teller and found it very stressful. She has achieved small success as a Fortune-teller.

Motivation: She is unsatisfied with her job; and wants to work out more often

Ideals: Athletic, Joker. Bonds: Religious, Nature, Job. Occupation: Fortune-teller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Damaia Care, Female Tiefling Commoner 2
Medium (5'3") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)9 (-1) 16 (+3)17 (+3)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +5

Possessions: 170 gp. 1 Masterwork Common Melee.


Social Check DCs


Spring Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and he perpetually has his sai ready. His lavender fur is heavily combed to the right. He has a dull look in his amber eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He then took over the family business and is one of the better Navigator for hire.

Motivation: Further expansion of business; and to pay off his debts

Ideals: Fighting, Joker. Flaws: Mundane, Disease. Bonds: Job, Debt. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Spring Mirror, Male Tabaxi Barbarian 10
Medium (6'7") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 83 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Nature +5, Stealth +7
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 15000 sp. Jeweled anklet (4000 gp).


Social Check DCs


Fallond Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a clover on it. His silver hair is braided into rings. He has several tiny opal earrings on each ear.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Fallond and his spouse have recently divorced.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Professionalism. Flaws: Disease, Antagonistic. Bonds: Rich, Family. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Fallond Bigtoe, Male Dwarf Adept 4
Medium (4'3") Dwarf, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)7 (-2) 8 (-1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Sarah Ramsay, Female Human [Permalink]

Personal [hide]

Description: This northern woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her clothes are grease stained in places. Her chestnut hair is lengthy. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing herself, she comes off as nervous. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village she learned the ways of the warrior from her father. Sarah was born on a far northern forest where she grew up under the tutelage of her father, an expert Priest. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Fighting. Flaws: Addict, Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Priest

Voice: Russian accent

Attributes [hide]

Sarah Ramsay, Female Human Barbarian 6
Medium (5'4") Human, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 50 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +6

Possessions: 200 gp. Chrysoberyl (90 gp). Malachite (6 gp).


Social Check DCs

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