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NPC Generator

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Advanced [show]


Urshar Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She usually wears her grey robe and has her bow always slung over her shoulder. She has shaved her head bald. Her fierce violet eyes like to dwell on things.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. The war was a terrible time for her, and Urshar does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born to a Carter, her father struggled to pay the bills. Her psionic abilities were realized during a raid on her village. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Poor, Military. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Urshar Daerdahk, Female Dwarf Adept 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)9 (-1) 6 (-2)8 (-1)
Skills Religion +1, Stealth +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90 gp. 1 Chain shirt.


Social Check DCs


Cockaby Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries a battered lance and tarnished sword as well. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His blue eyes are passionate and lively.

Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He is a ruthless business man, a trait he acquired from his mother.

History: He was born several months after his mother was called into army service. When Cockaby reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg

Ideals: Fighting, Entrepeneur. Bonds: Rich, Job, Military, Debt. Occupation: Detective

Voice: Squeaky

Attributes [hide]

Cockaby Folkor, Male Gnome Rogue 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)15 (+2) 15 (+2)14 (+2)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Fonkin Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing colorful clothing, dressed as a Guard. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the recently deceased. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To clean up the streets; and his relatives are trying to arrange a marriage

Ideals: Gifted, Opinionated. Flaws: Mundane. Bonds: Family, Guardian. Occupation: Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Fonkin Pilwicken, Male Gnome Paladin 3
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 5000 cp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Theodoric Paxton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. His black hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his amber eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent father.

Flaws: Shy, Fearful. Bonds: Immigrant, Adventurer, Family. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Theodoric Paxton, Male Human Cleric 6
Medium (6'0") Human, True Neutral (CR 6)
Armor Class 11
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)7 (-2) 11 (+0)12 (+1)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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