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NPC Generator

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Advanced [show]


Fragrant Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His yellow fur has been sun bleached extensively. He has green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a Jeweler, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Meet up once more with his childhood friend; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: PTSD. Bonds: Criminal record, Poor, Adventurer. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Fragrant Grass, Male Tabaxi Bard 6
Medium (5'10") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills History +4, Stealth +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 400 gp. Star ruby (1300 gp). Golden yellow topaz (400 gp). Deep blue spinel (400 gp). Chalcedony (40 gp). 1 Minor magic item.


Social Check DCs


Gerard Morley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He sports a flattop hair cut. He has gleaming, smiling amber eyes.

Personality: He snorts whenever he laughs or is feeling confident. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He dropped out of school before completing his studies. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Logical. Bonds: Adventurer, Criminal record. Occupation: Marshal

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Morley, Male Human Rogue 2
Medium (5'8") Human, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)6 (-2) 13 (+1)17 (+3)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Sethrekar Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a green Stetson hat and green clothes. He wears his rusty crest down. His eyes, though not visible through his cowl, are red.

Personality: Eccentric and domineering, Sethrekar will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sethrekar hails from a village terrorized by gnolls. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality; and wants to work out more often

Ideals: Athletic, Extrovert, Justice. Bonds: Enemies, Criminal record, Adventurer. Occupation: Bookbinder

Voice: Mousy voice

Attributes [hide]

Sethrekar Argenthrixus, Male Dragonborn Wizard 6
Medium (6'5") Dragonborn, Neutral Evil (CR 6)
Armor Class 9
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)10 (+0) 18 (+4)15 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Warryn Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear blue pants and tee shirts. He has a small bristly mustache and wavy red hair. His eyes are a pleasant blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.

History: He was raised in a island tribe. He helped his father out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and to be a navigator again

Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Job, Nature. Occupation: Carpenter

Voice: Mousy voice

Attributes [hide]

Warryn Fiddlefen, Male Gnome Bard 8
Small (3'7") Gnome, Neutral Good (CR 8)
Armor Class 13
Hit Points 57 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)14 (+2) 13 (+1)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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