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NPC Generator

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Advanced [show]


Nuraval Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'1" northern man, he wears a grey shirt with thin pastel vertical stripes and violet pants. He wears his hair in dreadlocks. He has hazel eyes and a grey hat with a pastel feather.

Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.

History: He was born in the north, but his parents moved at a very young age to the south. He was an apprentice working in his father's forge. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Ruler and was forced into it by his family; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Bonds: Religious, Immigrant, Job, Family. Occupation: Ruler

Voice: Breathy voice

Attributes [hide]

Nuraval Daerdahk, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 19 (+4)12 (+1) 5 (-3)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1000 sp. 1 Masterwork manacles.


Social Check DCs


Merla Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her white boots flare out at the collars. She has done her best to style her silver hair to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She loves telling others what to do and how they should feel about things. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was always a brilliant, if unscrupulous mind. She worked as a nervous Courier and found it very stressful. She tends to her Courier job now, and dutifully fulfills any obligations she has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new courier responsibilities is difficult

Ideals: Opinionated, Logical, Fighting. Flaws: Insane. Bonds: Job. Occupation: Courier

Voice: Smoker's lung

Attributes [hide]

Merla Wildcloak, Female Halfling Rogue 1
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +4, History +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. A pair of silk slippers encrusted with tiny pearls. (110 gp). 1 Banded mail.


Social Check DCs


Merihim Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'10", this man prefers to wear flannel. His dark red hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Merihim studied abroad. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Merihim took refuge in the large cave and found the beat up club and armor he uses now. He's also a talented Barrister, but doesn't like to broadcast it.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Religious, Nature. Occupation: Unemployed

Voice: Laughs frequently while speaking

Attributes [hide]

Merihim Mayhem, Male Tiefling Cleric 2
Medium (6'10") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Athletics +0, History +4
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 260 gp. 1 Masterwork Common Melee.


Social Check DCs


Zanna Nackle, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and a wedding ring on her right hand. Her golden hair is heavily combed to the right. She wears crescent spectacles with a black brim.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: From birth she was tutored by a cruel and relentless mentor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Zanna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zanna. She has dedicated herself to building a better trade route.

Motivation: She wants to meet her childhood hero.

Ideals: Philantrophist. Bonds: In love, Adventurer, Mentor, Criminal record. Occupation: Bookbinder

Voice: Excited and jittery

Attributes [hide]

Zanna Nackle, Female Gnome Warrior 6
Small (3'1") Gnome, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 56 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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