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NPC Generator

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Advanced [show]


Numba Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a rose on it. Her hair is always cut to a buzz. She has a tattooed face.

Personality: Prone to second guessing herself, she comes off as nervous. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born in the south her family was never financially stable. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and marry her sister to traveling adventurers

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Adventurer, Family. Occupation: Armorer

Voice: Spits words with contempt

Attributes [hide]

Numba Quillsharpener, Female Gnome Monk 5
Small (3'1") Gnome, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)6 (-2) 16 (+3)16 (+3)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Dynamic In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tight fighting clothing, which leaves very little to the imagination. She has moderate length cinnamon fur. Her copper eyes have a joyful gleam in them most of the time.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Over the years she perfected her riding and shooting skills. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To prove her worth to the world; and she's looking for her big break

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Adventurer, Nature. Occupation: Beggar

Voice: Sighs a lot, exhausted

Attributes [hide]

Dynamic In the Morning, Female Tabaxi Wizard 9
Medium (5'8") Tabaxi, Lawful Good (CR 9)
Armor Class 9
Hit Points 45 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Intimidation +5, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 1600 gp.


Social Check DCs


Halimath Callan, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'9". He wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt, and his gloved hand is found clutching a trident. His red hair is thinning but still full. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is afraid of women and trembles around them

History: Halimath was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He then took over the family business and is one of the better Marshal for hire.

Motivation: To be a Mortician again; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Addict, Shy. Bonds: Job, Criminal record, Enemies. Occupation: Marshal

Voice: Hissing voice

Attributes [hide]

Halimath Callan, Male Half-Elf Adept 5
Medium (5'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Orc, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 4000 sp. Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Shame, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Shepherd. His hair is short and chestnut. His eyes are a pleasant silver.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has all his life been fascinated with poetry.

History: Raam was born in the east. At a young age he loved to build and create. His mother was a soldier and died while he was still young. Raam was left his mother's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To end his boredom; and he wants nothing more than to rejoin the army

Ideals: Artistic, Persistence. Flaws: Shy, Mundane. Bonds: Military. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Raam Shame, Male Tiefling Barbarian 1
Medium (5'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)15 (+2) 12 (+1)16 (+3)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Terran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp.


Social Check DCs

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