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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He very much looks the part of a Blacksmith. His white hair is cut short. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a ruthless business man, a trait he acquired from his father.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an apprentice working in his father's forge. He became a Blacksmith soon after.

Motivation: Money/treasure; and to be a butcher again

Ideals: Entrepeneur, Artistic. Bonds: Job, Family, Rich. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Marley, Male Human Adept 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drifting Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown shirt with thin tan vertical stripes and green pants. He wears his beige fur up. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He left for the north, certain he would find work there.

Motivation: Further expansion of business; and half-orc compassion

Ideals: Justice, Gifted. Flaws: Racist. Bonds: Immigrant. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Drifting Grass, Male Tabaxi Monk 7
Medium (6'5") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)9 (-1) 14 (+2)18 (+4)
Skills Performance +7, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 50000 cp.


Social Check DCs


Emmeline Rayden, Female Human [Permalink]

Personal [hide]

Description: She wears a tight fitting brown shirt and pants, and she perpetually has her glaive ready. She keeps her long auburn hair kept up in a rat tail. She has hazel eyes and a brown hat with a black feather.

Personality: Emmeline speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She believes the world needs to unite to get rid of orcs once and for all.

History: Sold as a small child to a necromancer, Emmeline was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Doctor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She wants revenge against orcs.

Ideals: Fighting, Impeccable. Bonds: Enemies, Mentor, Criminal record. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Emmeline Rayden, Female Human Warrior 6
Medium (6'0") Human, True Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)10 (+0) 15 (+2)10 (+0)
Skills Athletics +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5

Possessions: 500 gp. Aquamarine (600 gp). Moss agate (5 gp). Rhodochrosite (5 gp). Tourmaline (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Riley, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, grey cloak. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a skull on it. Her hair is red and curly. She is baby faced.

Personality: She loves telling others what to do and how they should feel about things. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her mother raised her in a mountain cabin. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She's in love; and she wants revenge against dire rats

Ideals: Opinionated, Gifted. Bonds: Nature, Has a crush, Enemies. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Ermina Riley, Female Human Cleric 1
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 15 (+2)15 (+2)
Skills History +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 150 gp.


Social Check DCs

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