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NPC Generator

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Advanced [show]


Enidda Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a tan vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her hair is brown and curly. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a Banker first and foremost. She believes firmly that knowledge should be universal. She is a great chef.

History: The child of northern immigrants she idolized her father. She dropped out of school before completing her studies. She has worked as a Banker like her father before her.

Motivation: Further expansion of business; and expand her business

Ideals: Athletic, Gifted, Logical. Bonds: Job, Immigrant. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Enidda Nopenstallen, Female Gnome Fighter 4
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Mara Dulmage, Female Half-Elf [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. With wild silver hair. This green eyed easterner is not easily forgotten.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Mara was raised in a hard working conservative environment. Her mother was a soldier and died while she was still young. Mara was left her mother's suit of armor and trained in its use and care. She has set out to sabotage the competition.

Motivation: She wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Gifted. Flaws: Emotional. Bonds: Job, Military. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Mara Dulmage, Female Half-Elf Druid 5
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 51 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 16 (+3)14 (+2) 10 (+0)14 (+2)
Skills Deception +5, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Aquan, Halfling
Attacks Melee -1 / 2d4-4, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Left-Handed Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She has done her best to style her gray fur to look like a famous performer. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. Further she is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Left-Handed studied abroad. She worked as a nervous Courier and found it very stressful. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She would like to get married and retire; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Gifted. Flaws: Addict. Bonds: Poor, Enemies, Job, Has a crush. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Left-Handed Of Clay, Female Tabaxi Aristocrat 12
Medium (4'11") Tabaxi, Neutral Evil (CR 12)
Armor Class 12
Hit Points 92 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Arcana +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 300 pp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Golden circlet with four aquamarines (4000 gp). An abacus with copper, silver and gold markers (110 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Gold music box (2000 gp). Cloth of gold vestments (110 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Minor magic item.


Social Check DCs


River In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, white shirt, and brown tie, and carries swords. His fur is short and lavender. His eyes are a pleasant amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a font of random trivia from the lore and stories he has discovered

History: The child of southern immigrants he idolized his mother. In his youth he was a Knight, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Shy, PTSD. Bonds: Immigrant. Occupation: Priest

Voice: Posh accent

Attributes [hide]

River In the Morning, Male Tabaxi Monk 6
Medium (5'7") Tabaxi, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 12 (+1)10 (+0)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 6000 sp. Golden pearl (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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