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NPC Generator

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Advanced [show]


Whurbin Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His white hair is lengthy and is close to two feet long. His eyes are green.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has drifted from career to career and currently works as a Sellsword.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Logical, Athletic. Flaws: Racist. Bonds: Rich, Job. Occupation: Sellsword

Voice: Speaks in third person

Attributes [hide]

Whurbin Silverstone, Male Dwarf Paladin 12
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 9
Hit Points 110 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Arcana +5, Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 3d10-1, Ranged +3 / 3d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: Deep green spinel (40 gp). Rock crystal (80 gp). Clear bright green emerald (3000 gp). Amber (40 gp). Azurite (14 gp). Lapis lazuli (14 gp). Rich purple corundum (600 gp). Sardonyx (80 gp). Blue quartz (14 gp).


Social Check DCs


Galinndan Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems. His auburn hair, when down, is lengthy. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the south. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Galinndan has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Pacifist. Flaws: Addict, Shy, Disease. Bonds: Rich, Immigrant. Occupation: Bellfounder

Voice: Nasally tone

Attributes [hide]

Galinndan Staurheim, Male Half-Elf Cleric 8
Medium (4'9") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)13 (+1) 4 (-3)11 (+0)
Skills Acrobatics +4, Medicine +0
Senses Passive Perception 7
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1400 gp. Amethyst (100 gp). Fire opal (800 gp). Black star sapphire (800 gp). Malachite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a robe, a symbol of his god around his neck, and a rapier on his belt. His blonde hair is braided into rings. His eyes are blue.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Rich, Has a crush. Occupation: Shoemaker

Voice: Sleepy voice

Attributes [hide]

Theobald Blakeley, Male Human Warlock 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)14 (+2) 11 (+0)5 (-3)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 80 gp.


Social Check DCs


Enidda Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears suspenders and blue workpants. Her shirt is black, and she wears a heavy blue leather apron most of the time. With bright black hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Enidda is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Enidda took refuge in the ruined castle and found the beat up ceremonial dagger and armor she uses now. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Bellfounder and was forced into it by her family; and she is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Family, Nature. Occupation: Bellfounder

Voice: Aggressive tone

Attributes [hide]

Enidda Tarkelby, Female Gnome Warrior 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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