Bardryn Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She is bristling with hidden weapons, mostly swords and clubs. Her hair is cut close to her head. Her eyes are hazel and catlike.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. As long as the job gets done she does not care how it got done.
History: Bardryn was born the youngest of three triplets. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Regain custody of her son.
Ideals: Professionalism. Bonds: Criminal record, Enemies, Family, Religious. Occupation: Dyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 44 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gillyd Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a brown tunic with black highlights, and long pastel pants that bunch up around her shoes. Her chestnut hair is still thick. Her face is covered beneath a completely black helmet.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She pushes her goals aggressively. She is also a coward if confronted.
History: She comes from a rich northern family. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To be a Body Guard again; and she is unsatisfied with her job
Flaws: Shy, Fearful. Bonds: Rich, Job. Occupation: Barkeep
Voice: Uses sign language
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 600 gp. Malachite (11 gp). Lapis lazuli (11 gp). Lapis lazuli (11 gp). Hematite (11 gp).
Oppah Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She wears tan trousers with grey and blue striped suspenders. She wears various colorful collared shirts, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'3" when asserting herself. Her moppish silver hair is in a traditional bowl cut. Her eyes, though not visible through her cowl, are gray.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She works hard and plays hard.
History: Born in the north to a Sage, Oppah learned a great deal about her mother's area of expertise. She dropped out of school before completing her studies. She now owns her own business.
Motivation: A deep hatred of giants; and to be a tanner again
Ideals: Logical. Flaws: Antagonistic, Hedonist. Bonds: Job, Enemies. Occupation: Sage
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 17 (+3) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Halfling, Sylvan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Cecily Hale, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'1" has a big stupid grin on her face most of the time. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her golden hair up in a very large beehive style do. Her gray eyes lackadaisically let the world flow into them.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born the only child of a wealthy merchant. When money was particularly tight she was walking through alleys when she overheard a Hunter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Due to her spouse's obsession with being a Bounty Hunter they were divorced and she won custody of their daughter. She worked as a Hunter, and she later adopted a second daughter.
Motivation: She's looking for her big break; and her spouse's relatives view her with great suspicion
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Poor, Adventurer. Occupation: Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 110 gp.
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