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Direcris Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his rapier always slung over his shoulder. He carries a battered bastard sword and tarnished rapier as well. He has moderate length gold crest. His gold eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Direcris hails from a village terrorized by illithids. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge; and someone believes him a fraud

Ideals: Fighting, Gifted. Bonds: Criminal record, Enemies, Rich. Occupation: Farmer

Voice: Soft and melodious

Attributes [hide]

Direcris Wivvyrholdalphiax, Male Dragonborn Druid 15
Medium (6'7") Dragonborn, Lawful Evil (CR 15)
Armor Class 10
Hit Points 106 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)11 (+0) 10 (+0)15 (+2)
Skills Deception +7
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 2000 gp. Malachite (13 gp). Onyx (40 gp). Golden pearl (90 gp). 1 Minor magic item.


Social Check DCs


Raam Charity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his dark red hair down. He has gleaming, smiling black eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is harsh and unforgiving.

History: He was born into a rich family. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.

Motivation: A rival would like him out of the picture; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Raam Charity, Male Tiefling Druid 6
Medium (5'2") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 800 gp. Star rose quartz (70 gp). Black pearl (300 gp). Banded agate (13 gp). 1 Minor magic item.


Social Check DCs


Pirithin Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in red turtlenecks beneath a green coat with brown slacks. His auburn hair is slicked back into a classic pompadour. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Pirithin took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and money/treasure

Ideals: Optimist, Joker. Bonds: Rich, Nature, Job. Occupation: Banker

Voice: Stutters

Attributes [hide]

Pirithin Whispermouse, Male Halfling Cleric 2
Small (3'3") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)14 (+2) 10 (+0)10 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Nimble Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a robe, a symbol of luck around her neck, and a hammer on her belt. She has wavy cinnamon fur. She has gleaming, smiling hazel eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She also has developed a complete distrust of the Map Maker profession.

History: Sold as a small child to a necromancer, Nimble was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She tends to her Locksmith job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult.

Ideals: Fighting, Disciplined, Gifted. Bonds: Job, Mentor. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Nimble Shoe, Female Tabaxi Monk 10
Medium (6'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)12 (+1) 8 (-1)16 (+3)
Skills Religion +5, Sleight of Hand +8
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1600 gp. Peridot (20 gp). Eye agate (5 gp). Alexandrite (900 gp). White pearl (150 gp). Deep blue spinel (900 gp). Eye agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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