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NPC Generator

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Advanced [show]


Jarsali Lathalas, Female Elf [Permalink]

Personal [hide]

Description: This woman wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on her belt. She wears a Stetson hat to cover her moderate length black hair. Her amber eyes lackadaisically let the world flow into them.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her job bores her to no end. She has decided to make it more interesting.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. Recently she has begun working with bootleggers and crooks.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Passionate. Bonds: Rich, Adventurer, Criminal record, Slave. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Jarsali Lathalas, Female Elf Ranger 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)14 (+2) 10 (+0)17 (+3)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Norman Allerton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length chestnut hair. His eyes are likewise hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: His father raised him in a mountain cabin. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Gifted. Bonds: Adventurer, Military, Nature, Immigrant. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Norman Allerton, Male Human Adept 7
Medium (6'1") Human, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Aquan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 900 gp. Pink pearl (100 gp). Black opal (1000 gp). Iolite (20 gp). Brown-green garnet (100 gp).


Social Check DCs


Adran Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a violet shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His chestnut hair is kept up in a ponytail inside a feathered hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. He pushes his goals aggressively. He is also a coward if confronted.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Adran took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Professionalism, Gifted, Impeccable. Flaws: Fearful. Bonds: In love. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adran Hanali, Male Half-Elf Warrior 12
Medium (5'7") Half-Elf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 102 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Insight +5, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0

Possessions: 4000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Golden circlet with four aquamarines (6000 gp). A roughly beaten golden orb (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This southern man wears a fine chain shirt which he covers with tan colored cloaks and clothing. His clothes are grease stained in places. He has red hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Fonkin is depressed about a lot of things. He tends to be a nihilist. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He loathes his own lifestyle.

Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Poor, Immigrant. Occupation: Healer

Voice: growls and snarls, animalistic

Attributes [hide]

Fonkin Humplebumple, Male Gnome Bard 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)16 (+3) 15 (+2)18 (+4)
Skills Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Infernal, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 600 gp.


Social Check DCs

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