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NPC Generator

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Advanced [show]


Aramil Goltorah, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. With a patchy white beard and wild white hair. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can't help but pocket interesting objects he comes across

History: A powerful slaver made him what he is. Aramil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aramil decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Sensitive, Secretive. Bonds: Criminal record, Mentor. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aramil Goltorah, Male Elf Fighter 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)13 (+1) 12 (+1)16 (+3)
Skills Athletics +5, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Orsik Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly sickles and greataxes. He keeps his black hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Artistic. Flaws: Insane, Depressed, Shy. Bonds: Criminal record. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Orsik Burrowfound, Male Dwarf Monk 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 11 (+0)8 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Dain Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a brown collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears his silver hair down. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the west, but his parents moved at a very young age to the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the west, certain he would find work there.

Motivation: An old rival family wants him found; and to prove his worth to the world

Ideals: Justice. Flaws: Impulsive. Bonds: Immigrant, Military, Family. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Dain Balderk, Male Dwarf Barbarian 12
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 123 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)11 (+0) 16 (+3)9 (-1)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0

Possessions: 300 pp. Jade (130 gp). Violet garnet (200 gp). Alexandrite (200 gp). Red garnet (130 gp). Moss agate (12 gp). Violet garnet (200 gp). Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, pastel cloak. His cinnamon fur is kept up in a ponytail inside a broad hat. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has all his life been fascinated with writing.

History: Born to a pair of adventurers, Trail grew up listening to his father's many stories. Over the years he perfected his riding and shooting skills. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the west; and he has passion for adventuring and risk

Ideals: Optimist, Artistic, Entrepeneur. Bonds: Adventurer, Nature. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trail Plume, Male Tabaxi Expert 9
Medium (6'5") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 64 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 18 (+4)18 (+4) 15 (+2)8 (-1)
Skills Arcana +7, Persuasion +2
Senses Passive Perception 12
Languages Common, Terran, Infernal, Orc, Druidic
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Black velvet mask with numerous citrines (150 gp). 1 Minor magic item.


Social Check DCs

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