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NPC Generator

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Advanced [show]


Kallista Verity, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she tends to wear a large black jacket. Her silver hair is heavily combed to the left. Her eyes are gold.

Personality: Stoic and calm, she prefers to meditate than take action. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She got into the Cartwright business at a young age. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.

Motivation: She is a bit of a kleptomaniac.

Ideals: Disciplined, Impeccable. Bonds: Job, Criminal record. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Kallista Verity, Female Tiefling Monk 2
Medium (4'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 15 (+2)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 130 gp. 1 Half-Plate.


Social Check DCs


Agatha Bradshaw, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She prefers to wear brown clothing when she does not wear armor. Her brown hair is cut jaggedly and amateurishly. She has gleaming, smiling amber eyes.

Personality: She is almost excessively polite to everyone, even when angry. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Sold as a small child to a necromancer, Agatha was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was a soldier and died while she was still young. Agatha was left her father's suit of armor and trained in its use and care. By chance she met her brother recently and the two have been together since.

Motivation: She is compelled to act according to her religious beliefs; and an old rival family wants her found

Flaws: Shy, Antagonistic. Bonds: Mentor, Military, Family, Religious. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Agatha Bradshaw, Female Human Monk 10
Medium (4'7") Human, True Neutral (CR 10)
Armor Class 8
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +6, Performance +6
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +4 / 3d6+0, Ranged +2 / 3d6-2, Grapple +0

Possessions: 1600 gp.


Social Check DCs


Gennal Horineth, Male Elf [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man likes to wear ponchos typically of a light blue in addition to tight pants. His chestnut hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of giants once and for all.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Gennal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Nature. Occupation: Performer

Voice: Low and grunting

Attributes [hide]

Gennal Horineth, Male Elf Sorcerer 3
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 17 (+3)13 (+1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp.


Social Check DCs


Enidda Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: A 3'5" northern woman, she wears skinny pants and wears a tan and blue robe with the hood down. She sports white long hair. She has amber eyes.

Personality: She is happy with her job as a Bounty Hunter. She turns her eye from what people do, preferring to live and let live. She is obsessed with a lost civilization.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Enidda took refuge in the old dungeon and found the beat up glaive and armor she uses now. She now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by her family; and she'd like to take her coworkers down a peg

Bonds: Job, Adventurer, Immigrant, Nature, Family. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Enidda Cobblelob, Female Gnome Expert 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Medicine +1, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Infernal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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