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NPC Generator

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Advanced [show]


Dee Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: A 2'11" southern woman, she prefers to wear red clothing when she does not wear armor. Her hair is white and curly. She is baby faced.

Personality: Overbrimming with self-confidence, Dee isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. The war was a terrible time for her, and Dee does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She got into the Architect business at a young age. She worked as a nervous Architect and found it very stressful. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She is currently in port desperately looking for someone to get her out; and obtaining odd cultural elven artifacts is her passion

Ideals: Impeccable. Flaws: Depressed. Bonds: Military, Job, Adventurer, Slave. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Dee Goodearth, Female Halfling Monk 2
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)12 (+1) 6 (-2)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Halfling, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 10000 cp. Sardonyx (60 gp). Emerald (400 gp).


Social Check DCs


Oblar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. He has shaved his head bald. His fierce amber eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his mother out around the business and became quite the natural. He struck the Guard job and began his own company from there.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Secretive. Bonds: Poor, Criminal record, Job. Occupation: Guard

Voice: Old thin voice

Attributes [hide]

Oblar Tallfellow, Male Halfling Adept 11
Small (3'0") Halfling, True Neutral (CR 11)
Armor Class 14
Hit Points 42 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)18 (+4) 11 (+0)13 (+1)
Skills Religion +8
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Draconic, Giant, Gnome
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'10" and is renowned for his bright blue suits and hats. He wears his auburn hair down. His eyes are hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the east to a Carter, Naill learned a great deal about his father's area of expertise. His childhood dream was to be a Bellfounder, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by drow. Naill was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and a rival would like him out of the picture

Flaws: Antagonistic, Shy. Bonds: Job, Enemies, Criminal record. Occupation: Carter

Voice: Voice breaks

Attributes [hide]

Naill Ostoroth, Male Elf Druid 13
Medium (4'10") Elf, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 45 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)14 (+2) 15 (+2)13 (+1)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655443

Possessions: 100 pp. Silver ewer (80 gp). An abacus with copper, silver and gold markers (140 gp). Cloth of gold vestments (140 gp). Silver comb with moonstones (400 gp). Old masterpiece painting (2000 gp). Embroidered and bejeweled glove (3000 gp). Fire opal pendant on a fine gold chain (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roondar Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His black hair is kept up in a ponytail inside a broad hat. His face is covered beneath a completely black helmet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is harsh and unforgiving.

History: Roondar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His divine abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Roondar Sympony, Male Gnome Barbarian 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)9 (-1) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -2 / 1d10-4, Ranged +1 / 1d10-1, Grapple -1

Possessions: 400 gp.


Social Check DCs

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