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Advanced [show]


Donaar Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a tight black one piece outfit complete with pants, hood, and a cape. His crest is cut close to his head. His eyes are a pleasant red.

Personality: Donaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Donaar began to lead the lost caravan. He has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. He hasn't told them the truth, but wants to settle down with them.

Motivation: He feels threatened by others; and several ex partners dislike his way of doing things and want revenge

Ideals: Extrovert, Entrepeneur. Flaws: Fearful. Bonds: Enemies, Has a crush. Occupation: Armorer

Voice: Tuts and clicks tongue

Attributes [hide]

Donaar Nemmonis, Male Dragonborn Cleric 9
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 65 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)9 (-1) 15 (+2)11 (+0)
Skills Deception +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 1400 gp. White opal (1400 gp). Pink pearl (120 gp). Malachite (16 gp). Silver pearl (120 gp).


Social Check DCs


Oren Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with white lining and desert motifs. He is muscular with a powerful set of arms. His blonde hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Ruler, but he got bored and became a Doctor. He inherited the family business which he has now maintained for 15 years.

Motivation: Expand his business.

Ideals: Optimist. Bonds: Job, In love, Immigrant. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Oren Shadowquick, Male Halfling Barbarian 15
Small (3'0") Halfling, Neutral Good (CR 15)
Armor Class 13
Hit Points 172 (15d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)10 (+0) 15 (+2)12 (+1)
Skills Perception +7, Stealth +7
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2

Possessions: 2000 gp. A miniature golden chest with tiny emeralds lining the top (110 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (500 gp). Black velvet mask with numerous citrines (110 gp). Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (800 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Old masterpiece painting (2200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His fur, while still mostly gray, has prominent grey streaks. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.

History: Tricking was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Bonds: Nature, Job, Adventurer, In love. Occupation: Farmer

Voice: Tuts and clicks tongue

Attributes [hide]

Tricking Of Passion, Male Tabaxi Fighter 9
Medium (6'8") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 62 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)16 (+3) 11 (+0)10 (+0)
Skills Performance +3, Religion +6
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Terran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Navigator uniform. He keeps his black fur in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kite is combative with any and all who dare try his patience in the slightest.

History: Born in the west to a Navigator, Kite learned a great deal about his mother's area of expertise. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to trick people and travel the world for free.

Motivation: Sabotage a competitor; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Antagonistic, Fearful. Bonds: Job, Criminal record. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Kite On the Water, Male Tabaxi Barbarian 10
Medium (5'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 97 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)9 (-1) 11 (+0)13 (+1)
Skills Athletics +4, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +5

Possessions: Large well-done wool tapestry (400 gp).


Social Check DCs

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