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NPC Generator

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Advanced [show]


Two Llamas Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she very much looks the part of a Jeweler. Her black fur is lengthy and is close to two feet long. Her hazel eyes are slightly larger than normal.

Personality: Calm and collected, she is a well trained Jeweler. She can't help but pocket interesting objects she comes across

History: She got into the Jeweler business at a young age. Her father was a mechanic, and taught her how to fix just about anything. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants a kiss; and meet up once more with her childhood friend

Ideals: Persistence. Bonds: Job, Criminal record, Adventurer, Has a crush. Occupation: Jeweler

Voice: Gruff and masculine

Attributes [hide]

Two Llamas Paws, Female Tabaxi Rogue 4
Medium (6'4") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)12 (+1) 8 (-1)14 (+2)
Skills Athletics +5, Religion +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 26000 sp.


Social Check DCs


Adrie Melancon, Female Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a faded coat and loose pants complete with small hat, and a wedding ring on her left hand. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is skeptical of what others tell her and is slow to trust.

History: She got into the Miner business at a young age. When money was particularly tight she was walking through alleys when she overheard a Miner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She struck the Miner job and began her own company from there.

Motivation: She has passion for adventuring and risk; and she'd like to take her coworkers down a peg

Flaws: Shy. Bonds: In love, Job, Poor, Adventurer. Occupation: Miner

Voice: Hard of hearing, loud

Attributes [hide]

Adrie Melancon, Female Half-Elf Rogue 1
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 3000 cp. 1 Banded mail.


Social Check DCs


Engong Gentry, Female Half-Orc [Permalink]

Personal [hide]

Description: This malnourished woman is typically in her Dyer uniform. Her white hair is lengthy. This amber eyed northerner is not easily forgotten.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Engong took refuge in the ruined castle and found the beat up mace and armor she uses now. She has achieved small success as a Dyer.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Extrovert. Flaws: Disease. Bonds: Job, Poor, Nature. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Engong Gentry, Female Half-Orc Sorcerer 7
Medium (5'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)7 (-2) 12 (+1)12 (+1)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelaide Winchester, Female Human [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her longbow. Her attire stands in sharp contrast to her longbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. With bright white hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city she treasured whatever gifts she got. Adelaide abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends; and she wants to meet her childhood hero

Ideals: Joker, Justice. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: American accent

Attributes [hide]

Adelaide Winchester, Female Human Aristocrat 4
Medium (4'7") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)13 (+1) 9 (-1)14 (+2)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 47000 sp. Chrysoberyl (100 gp). Amethyst (100 gp). Jasper (20 gp).


Social Check DCs

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