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Advanced [show]


Nimble Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his greatsword. He keeps his red fur in a pixie cut. His amber unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.

History: He got into the Dyer business at a young age. He worked as a nervous Dyer and found it very stressful. He inherited the family business which he has now maintained for 5 years.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Athletic, Professionalism. Flaws: Disease. Bonds: Job. Occupation: Dyer

Voice: Mumbles to self between sentences

Attributes [hide]

Nimble Mirror, Male Tabaxi Warrior 11
Medium (6'3") Tabaxi, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 87 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)15 (+2) 10 (+0)17 (+3)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4

Possessions: 2100 gp. Jeweled anklet (2000 gp). Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quelenna Cithreth, Female Elf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears just a tan suit. Her chestnut hair is lengthy and is close to two feet long. This hazel eyed southerner is not easily forgotten.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Quelenna studied abroad. She found a children's book about a Elf Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Some 10 years later her spouse died after the birth of her son. Heartbroken, Quelenna never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Wants to work out more often; and marry her brother to traveling adventurers

Ideals: Athletic, Gifted. Bonds: Family, Adventurer, In love. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Quelenna Cithreth, Female Elf Warlock 3
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Giant, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 200 gp. Azurite (6 gp).


Social Check DCs


Hadwisa Denholm, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears grey trousers with green and brown striped suspenders. She wears various colorful collared shirts. She sports golden long hair. She wears a mask on her face.

Personality: She has a massive crush on the younger sibling of the Carpenter who has hired her part-time. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She moved out north to avoid the crime she committed. Being a Carpenter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels that her past leaves her morally obligated to help

Flaws: Disease. Bonds: Has a crush, Adventurer, Criminal record. Occupation: Carpenter

Voice: Pronounces O like U

Attributes [hide]

Hadwisa Denholm, Female Human Warrior 1
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Athletics +3, History +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 160 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Grumbar Stratford, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black trousers with violet and grey striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.

Ideals: Fighting. Flaws: Hedonist, Disease. Bonds: Adventurer. Occupation: Masseuse

Voice: Speaks in third person

Attributes [hide]

Grumbar Stratford, Male Half-Orc Rogue 7
Medium (6'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)11 (+0) 12 (+1)12 (+1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 200 gp. Red-brown spinel (100 gp). Emerald (900 gp). Alexandrite (1000 gp).


Social Check DCs

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