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NPC Generator

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Advanced [show]


Gilbert Rutherford, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Locksmith does. He has moderate length chestnut hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Gilbert embodies much of what other species detest in the Humans. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gilbert was born the youngest of three triplets. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gilbert's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: Regain custody of his son; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Job, Family. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Gilbert Rutherford, Male Human Expert 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)12 (+1) 7 (-2)13 (+1)
Skills Persuasion +3, Stealth +1
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 3000 cp.


Social Check DCs


Hugh Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He tends to wear a yellow poncho over his likewise colored trousers and shirt. He wears a feathered hat to hide his balding. His eyes are amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered north to less war torn lands. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Adventurer, Job. Occupation: Farmer

Voice: Pronounces difficult words wrong

Attributes [hide]

Hugh Schwartz, Male Half-Elf Wizard 5
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)9 (-1) 13 (+1)10 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70 pp.


Social Check DCs


Carlin Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses like a well dressed Blacksmith does. She keeps her auburn hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She got into the Blacksmith business at a young age. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic. Flaws: Insane, Antagonistic, Forgetful. Bonds: Job. Occupation: Blacksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Carlin Fiddlefen, Female Gnome Cleric 6
Small (3'5") Gnome, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 14 (+2)5 (-3)
Skills Acrobatics +6, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Druidic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nimble Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her fur is greying and her face has many wrinkles. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by brigands. Nimble was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: Many brigands want her driven away.

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Nimble Grass, Female Tabaxi Warrior 5
Medium (5'5") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)12 (+1) 10 (+0)9 (-1)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs

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