Balimaar Chatham, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He typically wears grey cloth garments or leather armor. His whole body is exceptionally muscular. His hair is golden and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom.
Flaws: Antagonistic, Racist, Mundane. Bonds: Immigrant, Military. Occupation: Miner
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp. 1 Disguise kit.
Zook Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears blue painted combat armor at almost all times. He is tall, broad shouldered and powerfully built. His chestnut hair is lengthy and is close to two feet long. He is baby faced.
Personality: Eccentric and domineering, Zook will drive conversation. He also hits on women, regardless of circumstances.
History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and he's attracted to the pc
Ideals: Extrovert. Bonds: Has a crush, Mentor, Adventurer. Occupation: Sailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. Lapis lazuli (9 gp). Emerald (1000 gp).
Oriax Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a robe, a symbol of magic around his neck, and a sai on his belt and is in decent physical shape. He has styled his dark red hair well, parting it to the right. His red eyes are passionate and lively.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Flattery will make him almost putty in your hands.
History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Oriax took refuge in the ruined castle and found the beat up sai and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined. Flaws: Selfish. Bonds: Rich, Nature. Occupation: Tanner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 49 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 10 (+0) | 7 (-2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 16
Languages Common
Attacks Melee +9 / 4d6+4, Ranged +8 / 4d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 1000 gp.
Tomph Merton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many yellow ritualistic tattoos. She wears loose pants and a collared shirt complete with sweater beneath her coat. She sports a flattop hair cut. She wears large thick round spectacles.
Personality: Tomph hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She never wears the same outfit twice, unless she absolutely has to.
History: She got into the Knight business at a young age. She worked as a nervous Knight and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Marry her sister to traveling adventurers; and wants to open a new tavern
Ideals: Artistic. Bonds: Job, Family. Occupation: Knight
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 10)
Armor Class 10
Hit Points 36 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 11 (+0) | 6 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 190 pp. Jet (140 gp). Freshwater pearl (11 gp). Lapis lazuli (11 gp). Silver pearl (140 gp). Smoky quartz (40 gp). Emerald (1500 gp). Obsidian (11 gp). Eye agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

