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NPC Generator

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Advanced [show]


Brakka Weld, Female Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'1", this woman wears just a black suit. She has done her best to style her golden hair to look like a famous performer. She wears a mask on her face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She would rather hide behind her crafts than deal with other people.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She moves from town to town, unable to find a place to settle.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Religious, Immigrant. Occupation: Gardener

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Brakka Weld, Female Half-Orc Bard 7
Medium (5'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 13 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)3 (-4) 10 (+0)9 (-1)
Skills Nature -1, Performance +2
Senses Passive Perception 10
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rurik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: 4'0" and muscular, this eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is kept up in a ponytail inside a top hat. His eyes are a pleasant green.

Personality: Eccentric and domineering, Rurik will drive conversation. He is skeptical of what others tell him and is slow to trust.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Extrovert, Persistence. Flaws: Shy. Bonds: Rich, Family. Occupation: Spice Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Rurik Dankil, Male Dwarf Fighter 4
Medium (4'0") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)16 (+3) 15 (+2)6 (-2)
Skills Investigation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Giant, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Blue sapphire (400 gp). Chalcedony (40 gp). Star ruby (400 gp). Golden yellow topaz (500 gp). 1 Average lock.


Social Check DCs


Kyle Yardley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and white handkerchief worn on his left side. He carries with him a set of glaives, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born on a small isolated farm. Kyle liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Insane, Impulsive. Bonds: Poor, Nature. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Kyle Yardley, Male Human Expert 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Amber (150 gp).


Social Check DCs


Dimble Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a blue vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his blue boots flare out at the collars. His silver hair is slicked back into a classic pompadour. His fierce brown eyes like to dwell on things.

Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Body Guard business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Body Guard. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Athletic, Extrovert, Philantrophist. Flaws: Insane. Bonds: Job. Occupation: Body Guard

Voice: Slow speaker

Attributes [hide]

Dimble Timbers, Male Gnome Fighter 14
Small (3'7") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 158 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)15 (+2) 18 (+4)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +1 / 4d6-4, Ranged +7 / 4d6+2, Grapple +2

Possessions: 1000 pp.


Social Check DCs

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