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NPC Generator

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Advanced [show]


Enialis Aloro, Male Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a small bristly mustache and wavy golden hair. His green eyes are slightly larger than normal.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the south. Enialis was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Mason. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Family, Immigrant, Job, Slave. Occupation: Mason

Voice: Speaks fast with a slight lisp

Attributes [hide]

Enialis Aloro, Male Elf Barbarian 2
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)10 (+0) 12 (+1)12 (+1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Heward Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'10" western man, he wears a yellow collared shirt and blue pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His white hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.

Motivation: He feels kind of lost in life; and balancing his hectic life and new slave trader responsibilities is difficult

Ideals: Joker, Philantrophist. Flaws: Depressed. Bonds: Adventurer, Job. Occupation: Slave Trader

Voice: Rolls R's

Attributes [hide]

Heward Berevan, Male Half-Elf Ranger 5
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)10 (+0) 11 (+0)16 (+3)
Skills Medicine +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. His black hair is braided into rings. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.

History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: To reunite with his old friends; and obtaining odd cultural tabaxi artifacts is his passion

Flaws: Disease. Bonds: Poor, Adventurer, Immigrant, Mentor. Occupation: Courier

Voice: Sore throat, cough

Attributes [hide]

Zepar Virtue, Male Tiefling Aristocrat 10
Medium (6'8") Tiefling, Chaotic Good (CR 10)
Armor Class 9
Hit Points 47 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)15 (+2) 14 (+2)9 (-1)
Skills Acrobatics +3, Arcana +6
Senses Passive Perception 12
Languages Common, Aquan, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +6

Possessions: 2300 gp.


Social Check DCs


Guy Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with brown socks and a vest with buckled shoes. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a card on it. His auburn hair, when down, is lengthy. His eyes are green and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Fortune-teller, who enjoyed hunting, Guy was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by brigands. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Nothing but the best is good enough for him; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined, Philantrophist, Impeccable. Bonds: Nature, Enemies. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Guy Bradly, Male Human Bard 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)10 (+0) 18 (+4)9 (-1)
Skills Performance +1, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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