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NPC Generator

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Advanced [show]


Emerald Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She has a slight overbite and is overall scrawny. Her cinnamon fur is knotted and matted. Her hazel unseeing eyes seem to look past you.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Tailor, who enjoyed hunting, Emerald was taken on many hunting expeditions. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has built up a small fortune and can afford her own way.

Motivation: She's repulsed by the PC; and she is greedy

Flaws: Disease, Antagonistic, Insane. Bonds: Rich, Nature. Occupation: Actor

Voice: Can't modulate volume

Attributes [hide]

Emerald Thunder, Female Tabaxi Adept 1
Medium (4'11") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp. 1 Average lock.


Social Check DCs


Mary Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing right leg. She dresses in collared shirts and wears a proper scarf over her head. Her red hair is smooth and relatively long. Her fierce gray eyes like to dwell on things.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mary took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and she seems to be bored by most things

Ideals: Optimist, Extrovert. Flaws: Mundane. Bonds: Nature. Occupation: Apothecary

Voice: Middle-eastern accent

Attributes [hide]

Mary Gentry, Female Half-Elf Warlock 5
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)10 (+0) 14 (+2)12 (+1)
Skills Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Criella Mute, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who does not wear sleeves and tends to eschew shirts when she can avoid it, she is not a threatening figure. Her purple hair is heavily combed to the left. Her gold eyes lackadaisically let the world flow into them.

Personality: Criella is depressed about a lot of things. She tends to be a nihilist. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born to loving parents in a slum to the north. She moved from fad to fad and when she turned 15 she discovered poetry. She used her abilities to trick people and travel the world for free.

Motivation: She loathes her own lifestyle; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Artistic. Flaws: Depressed. Bonds: Criminal record, Poor, Debt. Occupation: Seamstress

Voice: Soothing and warm

Attributes [hide]

Criella Mute, Female Tiefling Aristocrat 8
Medium (4'10") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 2000 sp. Large well-done wool tapestry (500 gp). Finely wrought small gold bracelet (20 gp). Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Cask In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her orange fur is kept up in a ponytail inside a broad hat. She has a tattooed face.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a necromancer, Cask was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and to prove her worth to the world

Ideals: Opinionated, Logical. Bonds: Poor, Mentor, Immigrant. Occupation: Adventurer

Voice: German accent

Attributes [hide]

Cask In the Storm, Female Tabaxi Aristocrat 2
Medium (4'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)14 (+2) 13 (+1)17 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 280 gp.


Social Check DCs

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