Oriel Milton, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears baggy brown pantaloons and a grey scarf. With wild red hair. She tend to wears goggles to shield her eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Oriel hails from a village terrorized by drow. Her first spouse was a Healer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To settle down with her crush; and she is terrified, and will act out of fear
Ideals: Optimist. Flaws: Fearful. Bonds: Enemies, Family, Has a crush. Occupation: Shoemaker
Voice: American accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 200 gp. Azurite (8 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Delg Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a fine chain shirt which he covers with brown colored cloaks and clothing. His brown hair is smooth and relatively long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He is a Succubi in disguise. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Layabout for hire.
Motivation: He has passion for adventuring and risk; and a strong sense of loyalty to dwarven people
Ideals: Joker. Flaws: Impulsive, Racist. Bonds: Adventurer, Job. Occupation: Layabout
Voice: Shortens vowels
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1600 sp.
Guy Wallace, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is tall, broad shouldered and powerfully built. His hair, while still mostly white, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: A deeply religious man he believes everything happens for a reason. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.
History: He was born in the south. He was an apprentice working in his father's forge. He became a Ploughman soon after.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he is compelled to act according to his religious beliefs
Ideals: Justice. Bonds: Religious, Immigrant, Job, Adventurer. Occupation: Ploughman
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Coral (90 gp). 1 Masterwork Common Melee.
Naamah Debauchery, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears her chestnut hair up. Her eyes are likewise red.
Personality: A skeptical and narcissistic woman, Naamah's first love is herself. Her second love is also herself. She is obsessed with her god.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father had invested heavily in several trade routes and wanted her to inherit them. Some 2 years later her spouse died after the birth of her son. Heartbroken, Naamah never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She would like to get married and retire; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Bonds: Religious, Rich, In love, Has a crush. Occupation: Brewer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 40 pp. Tiger eye turquoise (14 gp). Smoky quartz (30 gp). Rose (30 gp). Coral (40 gp). 1 Spyglass. 1 Good lock. 1 Bullseye lantern.
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Their contribution stands as a beacon of hope for all adventurers!


