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NPC Generator

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Advanced [show]


Dara Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned female is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is tall, broad shouldered and powerfully built. Her golden hair is braided into rings. Her brown eyes peer out from beneath her top violet hat.

Personality: Overbrimming with self-confidence, Dara isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Dara hails from a village terrorized by orcs. She helped her father out around the business and became quite the natural. She has taken up work as a Mason and fed both sides of the war false information with the goal of increasing casualties.

Motivation: She is currently in port desperately looking for someone to get her out; and wants to open a new tavern

Ideals: Impeccable. Flaws: PTSD. Bonds: Enemies, Job, Slave. Occupation: Mason

Voice: Hollow voice

Attributes [hide]

Dara Aloro, Female Half-Elf Barbarian 10
Medium (4'8") Half-Elf, Chaotic Good (CR 10)
Armor Class 9
Hit Points 82 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)7 (-2) 10 (+0)10 (+0)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uthemar Hanali, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is renowned for his bright tan suits and hats. He keeps his red hair in a pixie cut. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Masseuse and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by brigands. Uthemar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and many brigands want him driven away

Flaws: Greedy. Bonds: Poor, Job, Adventurer, Slave, Enemies. Occupation: Masseuse

Voice: pre-pubescent

Attributes [hide]

Uthemar Hanali, Male Elf Expert 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)5 (-3) 14 (+2)14 (+2)
Skills History -1, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Golden pearl (60 gp). Jasper (20 gp). Iolite (20 gp).


Social Check DCs


Richard Marston, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy brown pantaloons and a white scarf. He has a small bristly mustache and wavy brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Richard lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Many illithids want him driven away; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Joker, Entrepeneur. Flaws: Forgetful. Bonds: Family, Enemies. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Richard Marston, Male Human Paladin 7
Medium (5'1") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 12 (+1)17 (+3) 10 (+0)9 (-1)
Skills Performance +2, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Abyssal
Attacks Melee -1 / 2d8-4, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp. Freshwater pearl (8 gp). Violet garnet (1500 gp). Moss agate (8 gp). Fire opal (1600 gp).


Social Check DCs


Millicent Graham, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her golden hair is slicked back into a classic pompadour. Her fierce brown eyes like to dwell on things.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She served in the navy to pay for her family's outstanding loans. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Meet up once more with her childhood friend; and she feels threatened by others

Flaws: Shy, Fearful. Bonds: Adventurer, Military, Debt. Occupation: Laborer

Voice: Complex vocabulary, royal

Attributes [hide]

Millicent Graham, Female Human Sorcerer 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 130 gp. Pink pearl (150 gp).


Social Check DCs

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