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NPC Generator

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Advanced [show]


Verin Terror, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she has a large green mantle and cape that has been intricately interwoven into her blue robe. She keeps her brown hair in a pixie cut. Her eyes are red and catlike.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She takes great joy in being the best Glassblower in town.

History: She was born on a small isolated farm. She was an apprentice working in her mother's forge. In the meantime she has taken over work as a Glassblower and occasionally as a mercenary.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has passion for adventuring and risk

Ideals: Fighting. Bonds: Job, Nature, Adventurer. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Verin Terror, Female Tiefling Cleric 7
Medium (6'2") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Athletics +5, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 500 gp.


Social Check DCs


Mishann Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who wears just a black suit, she is not a threatening figure. Her crest is silver and curly. Her eyes are gold and she is always smoking a pipe.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her job bores her to no end. She has decided to make it more interesting.

History: Born in the east to a Jeweler, Mishann learned a great deal about her father's area of expertise. Brilliant and gifted she never wanted to apply herself. She struck the Jeweler job and began her own company from there.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Criminal record, Job. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Mishann Imbixtellrhyst, Female Dragonborn Bard 5
Medium (6'7") Dragonborn, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)10 (+0) 7 (-2)11 (+0)
Skills Acrobatics +5, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 3000 sp. Black velvet mask with numerous citrines (140 gp). Cloth of gold vestments (140 gp). Gold and topaz bottle stopper cork (1500 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Hupe Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'2" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His left leg appears badly burned and disfigured. His hair, while still mostly chestnut, has prominent grey streaks. His eyes, though not visible through his cowl, are green.

Personality: Hupe is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a habit of throwing himself into exceedingly dangerous situations.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud; and revenge

Ideals: Extrovert, Artistic. Flaws: Impulsive. Bonds: Enemies. Occupation: Sage

Voice: Dark and ominous

Attributes [hide]

Hupe Brightmoon, Male Halfling Cleric 5
Small (3'2") Halfling, Neutral Evil (CR 5)
Armor Class 15
Hit Points 41 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)12 (+1) 12 (+1)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 2000 sp. Black pearl (1300 gp). Rock crystal (40 gp).


Social Check DCs


Silaqui Othronus, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a yellow coat over a violet low-cut shirt, and a top hat upon her head. Her hair is silver and very short. She is baby faced.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Silaqui took refuge in the old dungeon and found the beat up shortspear and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Impeccable. Flaws: Fearful. Bonds: Immigrant, Nature, Adventurer. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Silaqui Othronus, Female Half-Elf Monk 1
Medium (5'0") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +1, Deception +2
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 100 sp.


Social Check DCs

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