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Dagger Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his flail. He wears his white fur down. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Dagger lived on a farm with his mother, near the main road leading to a nearby town. Dagger was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dagger decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His spouse's relatives view him with great suspicion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Bonds: Immigrant, Criminal record, Family. Occupation: Miner

Voice: Mumbles to self between sentences

Attributes [hide]

Dagger Fang, Male Tabaxi Warlock 13
Medium (5'3") Tabaxi, Chaotic Evil (CR 13)
Armor Class 15
Hit Points 97 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 17 (+3)17 (+3) 11 (+0)14 (+2)
Skills History +7, Medicine +4
Senses Passive Perception 10
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333311

Possessions: 4000 gp. Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Old masterpiece painting (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriff Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has dyed her greying brown hair a little too much giving a sharp brown color. She is baby faced.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: The child of a Body Guard, who enjoyed hunting, Oriff was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Oriff took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. She has never given up on her singing dream.

Motivation: To get a good night's sleep; and she's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Antagonistic, Insomniac. Bonds: Mentor, Nature. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Oriff Balderk, Female Dwarf Sorcerer 3
Medium (4'2") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)15 (+2) 12 (+1)12 (+1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 10000 cp. An abacus with copper, silver and gold markers (170 gp). 1 Small steel mirror. 1 Small steel mirror. 1 Masterwork Artisan’s tools.


Social Check DCs


Lorilla Dunben, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has a very tight haircut. She tend to wears goggles to shield her eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She receives visions of the future at random moments

History: Born in a small village she learned the ways of the warrior from her father. When Lorilla reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She struck the Brewer job and began her own company from there.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Gifted. Bonds: Nature, Military. Occupation: Brewer

Voice: Irish accent

Attributes [hide]

Lorilla Dunben, Female Gnome Aristocrat 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)14 (+2) 7 (-2)12 (+1)
Skills Religion +4
Senses Passive Perception 8
Languages Common, Gnome, Aquan, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 39000 sp.


Social Check DCs


Chay Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair has been sun bleached extensively. His eyes are blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now spends his time doing works of charity.

Motivation: He's looking for his big break; and seeks redemption

Ideals: Joker, Philantrophist. Bonds: Military, Criminal record, Adventurer. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Chay Tosscobble, Male Halfling Monk 12
Small (3'3") Halfling, Lawful Evil (CR 12)
Armor Class 13
Hit Points 64 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +4

Possessions: 4000 gp. Banded agate (11 gp). Aquamarine (1400 gp). Amber (60 gp). Black opal (700 gp). Rhodochrosite (11 gp).


Social Check DCs

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