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NPC Generator

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Advanced [show]


Rosamund Yeardley, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She is dressed in earthy colors with a grey and tan handkerchief worn on her left side. She has wavy red hair. She has gleaming, smiling green eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born to loving parents in a slum to the north. From there she went from mercenary job to mercenary job. She ran away from her former home and has been making her living as a Performer for the past few years.

Motivation: She desires power and/or immortality.

Flaws: Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Performer

Voice: Strong lisp

Attributes [hide]

Rosamund Yeardley, Female Human Warrior 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)17 (+3) 13 (+1)10 (+0)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Terran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 150 gp.


Social Check DCs


Griselda Walcott, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she tends to wear a large brown jacket. Her black hair is cut short with large spiked bangs in the front. Her eyes are violet and she is always smoking a pipe.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: Born in a small village she learned the ways of the warrior from her father. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has never given up on her poetry dream.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Fighting. Flaws: Fearful. Bonds: Job, Family. Occupation: Hunter

Voice: Voice breaks

Attributes [hide]

Griselda Walcott, Female Human Cleric 2
Medium (5'5") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)16 (+3) 15 (+2)13 (+1)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Celestial, Auran, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 40 gp. Eye agate (15 gp). White pearl (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Fallthra Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear flannel. She wears her black hair up in a very large beehive style do. Her brown eyes lackadaisically let the world flow into them.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a habit of throwing herself into exceedingly dangerous situations.

History: Gifted from a young age, Fallthra studied abroad. Her parents enrolled her in a Cleric school at a young age so that she could practice her divine talents. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She's in love; and she feels kind of lost in life

Ideals: Gifted. Flaws: Depressed, Impulsive, Mundane. Bonds: Has a crush. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Fallthra Fireforge, Female Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 15 (+2)5 (-3)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1400 sp. Zircon (60 gp). Coral (90 gp). Amber (90 gp).


Social Check DCs


Pelt Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she typically wears pastel cloth garments or leather armor. Her fur is short and gray. She tend to wears goggles to shield her eyes.

Personality: Confrontational and typically high on some drug or another. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fisher arts, while her father instructed her in etiquette, music and courtly manner. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has drifted from career to career and currently works as a Fisher.

Motivation: She's in love; and she feels that her past leaves her morally obligated to help

Flaws: Addict. Bonds: Criminal record, Rich, Job, Has a crush. Occupation: Fisher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Pelt Hummingbird, Female Tabaxi Paladin 1
Medium (5'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)10 (+0) 8 (-1)13 (+1)
Skills Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs

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