Balifra Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman wears light armors faded through time and improper care. Her clothes are grease stained in places. Her hair is greying and her face has many wrinkles. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Further she is a bit of a stoner and is frequently out of it.
History: Born to a Assassin, her mother struggled to pay the bills. A few years later when the east was not economically sound they moved to her current location. She got away from her former life and has fallen to alcoholism.
Motivation: To clean up the streets; and to protect her home
Flaws: Addict. Bonds: Poor, Immigrant, Guardian. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Giant, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1000 sp.
Silent Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who typically wears pastel cloth garments or leather armor. She wears her white fur down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She has had some formal writing training, and achieved minor success. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: She desires power and/or immortality; and she'd like to take her coworkers down a peg
Ideals: Disciplined, Artistic. Bonds: Adventurer, Enemies, Job. Occupation: Bounty Hunter
Voice: Whispers
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 14)
Armor Class 12
Hit Points 94 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 2000 gp. Jasper (80 gp). Jasper (80 gp). Obsidian (5 gp). Malachite (5 gp). Golden yellow topaz (900 gp). Rhodochrosite (5 gp).
Mehen Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears a black costume with the symbols of strength on his torso. His right leg appears badly burned and disfigured. His crest is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Mehen was born in the east. At a young age he loved to build and create. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Fisher
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Barendd Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He is renowned for his bright grey suits and hats, and his gloved hand is found clutching a glaive. He has a long chestnut beard with little hanging trinkets. His eyes are amber and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Mason born in the past three hundred years. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a criminal king-pin and mafia family His homeland was ravaged by war and he spent much of his life rebuilding it. He has worked as a Mason like his father before him.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he has comitted a past crime that haunts him to this day
Ideals: Professionalism. Flaws: PTSD. Bonds: Job, Criminal record. Occupation: Mason
Voice: Pirate accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.
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