Leaf Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red fur, when down, is lengthy. He wears large thick round spectacles.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Leaf and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Antagonistic, Secretive. Bonds: Mentor. Occupation: Layabout
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 41 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 6 (-2) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1200 gp. Iolite (60 gp). Blue quartz (15 gp). Bloodstone (60 gp). Fiery yellow corundum (1300 gp). Sardonyx (60 gp). Zircon (60 gp). Iolite (60 gp).
Portia Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears rags and sports a simple walking cane. Her hair is long and silver with streaks of brown, and is pulled back with small white clips. Her green eyes dart from person to person to random spaces in the air.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born several months after her mother was called into army service. She moved out west to avoid the crime she committed. Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Portia never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: To unite with her brother; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Impeccable. Bonds: Poor, Criminal record, Military, In love, Family. Occupation: Assassin
Voice: Excited and jittery
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 8)
Armor Class 15
Hit Points 17 (8d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 9 (-1) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Goblin, Celestial, Auran
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 160 pp. Iolite (40 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item.
Harriet Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white coat over a red low-cut shirt, and a top hat upon her head. She carries with her a set of kukris, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She has a long golden ponytail with little hanging trinkets. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born in the south to a Blacksmith, Harriet learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Blacksmith. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harriet fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor.
Ideals: Fighting, Joker, Professionalism, Logical. Bonds: Job. Occupation: Blacksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 11 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 130 pp. A pair of silk slippers encrusted with tiny pearls. (90 gp). Carved bone or ivory statuette (90 gp).
Vistra Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a rapier, but if one is not available she will default to her warhammer. She sports blonde long hair. She has several tiny aquamarine earrings on each ear.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tailor arts, while her mother instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Enemies. Occupation: Tailor
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2600 sp. Red spinel (100 gp). 1 Superior lock. 1 Simple lock.
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