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NPC Generator

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Advanced [show]


Aura Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized jet on his left hand. He has wavy red fur. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Aura studied abroad. A gifted student he started as a Miner, but he got bored and became a Armorer. After months of barely getting by, Aura managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Seeks redemption; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Greedy. Bonds: Rich, Job, Criminal record. Occupation: Armorer

Voice: Italian accent

Attributes [hide]

Aura Hummingbird, Male Tabaxi Paladin 10
Medium (6'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 50 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills Athletics +7, Persuasion +6
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Jet (50 gp). Freshwater pearl (4 gp). Sardonyx (50 gp). Pink pearl (50 gp). White opal (1300 gp). Sard (50 gp). Obsidian (4 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kansif Lincoln, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 5'6". She wears bulky black painted plate armor. Her hair is short and brown. She wears a mask on her face.

Personality: Calm and collected, she is a well trained Fletcher. Flattery will make her almost putty in your hands.

History: Born in the west to a Fletcher, Kansif learned a great deal about her mother's area of expertise. Her mother was a mechanic, and taught her how to fix just about anything. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Selfish. Bonds: Job, Family, Adventurer. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Kansif Lincoln, Female Half-Orc Sorcerer 7
Medium (5'6") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)2 (-4) 18 (+4)11 (+0)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp. Deep blue spinel (1100 gp). Obsidian (4 gp). Black pearl (1100 gp).


Social Check DCs


Gennal Meliamne, Male Elf [Permalink]

Personal [hide]

Description: This man wears a simple blue robe with yellow stripes complete with hood, and sports empty pouches on his belt. He has wavy silver hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gennal was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Several ex partners dislike his way of doing things and want revenge; and marry his brother to traveling adventurers

Flaws: Shy, Disease. Bonds: Family, Adventurer, Enemies. Occupation: Sculptor

Voice: Voice breaks

Attributes [hide]

Gennal Meliamne, Male Elf Ranger 5
Medium (4'10") Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)12 (+1) 10 (+0)5 (-3)
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 4000 sp.


Social Check DCs


Pallabar Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of his god around his neck, and a lance on his belt. His silver hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Insomniac, Antagonistic. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Pallabar Wildwander, Male Gnome Rogue 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 14 (+2)16 (+3)
Skills History +5, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Dwarven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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