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NPC Generator

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Advanced [show]


Arnold Melancon, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown cloak and cross-gartered red stockings. His silver hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His father raised him in a mountain cabin. He has had some formal painting training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Nature. Occupation: Doctor

Voice: Uses sign language

Attributes [hide]

Arnold Melancon, Male Human Aristocrat 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 15 (+2)8 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 60 gp.


Social Check DCs


Dondon Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. His hair is chestnut and curly. His eyes are likewise amber.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Mercenary. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Find a way to reverse the transformation of his sister; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Depressed. Bonds: Criminal record, Job, Family. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Dondon Sunmeadow, Male Halfling Ranger 12
Small (3'0") Halfling, Neutral Evil (CR 12)
Armor Class 15
Hit Points 37 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 9 (-1)15 (+2) 13 (+1)13 (+1)
Skills Performance +5, Stealth +8
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Draconic
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his black hair to look like a famous performer. His amber eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the west to a Jeweler, Fargrim learned a great deal about his father's area of expertise. He worked as a nervous Jeweler and found it very stressful. He then took over the family business and is one of the better Jeweler for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur, Logical. Flaws: Disease. Bonds: Poor, Job. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Fargrim Goblinbane, Male Dwarf Adept 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)14 (+2) 17 (+3)10 (+0)
Skills Intimidation +2, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Prosperine Anger, Female Tiefling [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a green and pastel handkerchief worn on her right side. She has moderate length dark red hair. Her eyes are a pleasant black.

Personality: She never swears and excessively uses polite adverbs when speaking. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born into a rich family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: To protect her home; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Optimist. Bonds: Job, Rich, Adventurer, Guardian. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Prosperine Anger, Female Tiefling Bard 7
Medium (5'2") Tiefling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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