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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Namfoodle Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, red shirt, and brown tie. His chestnut hair is cut jaggedly and amateurishly. His fierce hazel eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a wizard, Namfoodle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Mentor, Religious. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Namfoodle Ironhide, Male Gnome Rogue 1
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)17 (+3) 16 (+3)10 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Abyssal, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Ahvain Floshem, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, blue cloak. He wears his golden hair down. His eyes are green and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Rich, Criminal record. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Ahvain Floshem, Male Elf Adept 13
Medium (5'5") Elf, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 41 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Nature +5, Performance +6
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A necklace of small pink pearls (2000 gp). Cloth of gold vestments (30 gp). Large well-done wool tapestry (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). 1 Medium magic item.


Social Check DCs


Dariff Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a well pressed and immaculate suit (or dress). With wild red hair. She has hazel eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was raised in a white middle class family as the only child. Her father was a soldier and died while she was still young. Dariff was left her father's suit of armor and trained in its use and care. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Impulsive, Mundane. Bonds: Military. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Dariff Durthane, Female Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)15 (+2) 10 (+0)8 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1600 sp. Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Merla Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized red coat. She has dyed her greying brown hair a little too much giving a sharp brown color. Her green eyes are passionate and lively.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She invites people to come help in her community garden.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She used her abilities to travel the world and help people.

Motivation: She is a bit of a kleptomaniac.

Ideals: Artistic, Philantrophist, Gifted. Bonds: Immigrant. Occupation: Mayor

Voice: Eastern European accent

Attributes [hide]

Merla Nimblefingers, Female Halfling Warrior 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 51 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)7 (-2) 16 (+3)13 (+1)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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