Shamil Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'3" and is a bit bulky. She is very muscular particularly in the legs. She wears suspenders and blue workpants. Her shirt is white, and she wears a heavy blue leather apron most of the time. She wears her brown hair down. Her fierce violet eyes like to dwell on things.
Personality: She loves telling others what to do and how they should feel about things. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Mason, but doesn't like to broadcast it.
Motivation: To reunite with her absent father; and sabotage a competitor
Ideals: Opinionated, Justice. Flaws: Mundane. Bonds: Job, Family. Occupation: Tailor
Voice: Old Prospector
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Ootah Stanley, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 5'2" and wears a white broad hat and white clothes. Her right leg appears badly burned and disfigured. Her hair is short and brown. Her amber unseeing eyes seem to look past you.
Personality: Calm and collected, she is a well trained Fletcher. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has worked as a Fletcher like her father before her.
Motivation: Wants to work out more often; and money/treasure
Ideals: Gifted, Athletic. Flaws: Disease. Bonds: Job, Rich. Occupation: Fletcher
Voice: Timid voice
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Ar-Karo Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a golden handlebar mustache and slicked back golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He never swears and excessively uses polite adverbs when speaking. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Ar-Karo lived on a farm with his mother, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. He struck the Junk Dealer job and began his own company from there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his spouse's relatives view him with great suspicion
Ideals: Optimist. Flaws: Insane. Bonds: Family, Nature, Job, Criminal record. Occupation: Junk Dealer
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 4)
Armor Class 9
Hit Points 30 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Auran, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Eridred Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a trident, but if one is not available she will default to her bow. She has a very tight haircut. This blue eyed northerner is not easily forgotten.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Ruler mother left her crippled. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Justice. Flaws: Cynical, Disease, Insomniac. Occupation: Bowyer
Voice: Draws out vowels
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 71 (7d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 19 (+4) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Giant
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
Possessions: 70000 cp. Aquamarine (1000 gp). Lapis lazuli (8 gp). Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

