Dara Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears skinny pants and wears a blue and tan robe with the hood down. Her silver hair is styled in orderly dreadlocks. She wears round tiny glasses practically rammed into her face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to loving parents in a slum to the north. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. After a long history of fighting, Dara and her spouse have recently divorced.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Athletic. Flaws: Antagonistic, Forgetful. Bonds: Poor, Religious. Occupation: Sellsword
Voice: Australian accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Sard (40 gp). 1 Good lock.
Cora Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears very tight pants and wife beaters, though occasionally she sports a white coat. Her auburn hair is braided into rings. Her eyes are likewise brown.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Cora would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was raised by priests from a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She moves from town to town, unable to find a place to settle.
Motivation: Her religion dominates her actions.
Ideals: Joker. Bonds: Immigrant, Military, Religious, Mentor. Occupation: Weaver
Voice: pre-pubescent
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp.
Tarhun Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'8", this man is renowned for his bright green suits and hats. He wears a deerstalker hat to cover his moderate length scarlet crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to fit into much smaller and tighter spaces than normal.
History: Tarhun was born the youngest of three triplets. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their daughter. He worked as a Painter, and he later adopted a second daughter.
Motivation: He has a rivalry with the Church that dominates his actions; and to be a stableman again
Ideals: Gifted. Bonds: Job, Family, Adventurer, Religious. Occupation: Painter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 12)
Armor Class 12
Hit Points 52 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +9 / 3d10+5, Ranged +6 / 3d10+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 4000 gp. Eye agate (12 gp). Moonstone (40 gp). Jasper (40 gp). Black pearl (1400 gp). Violet garnet (1400 gp).
Quarethon Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses like a well dressed Mason does. He is portly but not overly obese. His crest is short and scarlet. He is baby faced.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a logical person and will generally grow upset if things defy logic and science.
History: Quarethon was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He has achieved small success as a Mason.
Motivation: An old rival family wants him found; and he is unsatisfied with his job
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Mason
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 44 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 20000 cp. Alexandrite (800 gp). Pink pearl (70 gp). Alexandrite (800 gp). Fire opal (1600 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

