Alice Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears an entirely yellow suit with black socks and a vest with buckled shoes. Her auburn hair is thinning but still full. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born at the edge of vast desert. She dropped out of school before completing her studies. After a long history of fighting, Alice and her spouse have recently divorced.
Motivation: An old rival family wants her found; and wants to raise her children well
Ideals: Logical. Flaws: Antagonistic. Bonds: In love, Nature, Family. Occupation: Locksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 3 |
Possessions: 800 gp. Rich purple corundum (1500 gp). Tiger eye turquoise (6 gp).
Pallabar Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Scribe. He carries with him a set of quarterstaffs on his belt, each one with a sapphire on the hilt. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and he is always smoking a pipe.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the north. He worked as a nervous Scribe and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and balancing his hectic life and new scribe responsibilities is difficult
Ideals: Fighting, Athletic. Flaws: Impulsive, Disease. Bonds: Job, Immigrant. Occupation: Scribe
Voice: High pitched and raspy
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 6)
Armor Class 11
Hit Points 54 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilthur Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man wears a brown tunic with black highlights, and long white pants that bunch up around his shoes. His clothes are grease stained in places. He wears a Stetson hat to hide his balding. He has a dull look in his gray eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His job bores him to no end. He has decided to make it more interesting.
History: He was born to loving parents in a slum to the south. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Cartwright again; and to reunite with his old friends
Flaws: Greedy. Bonds: Poor, Immigrant, Adventurer, Criminal record, Job. Occupation: Butcher
Voice: Soft and mumbly
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 8)
Armor Class 10
Hit Points 20 (8d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 1600 gp. Moonstone (30 gp). White pearl (130 gp). Obsidian (12 gp). Tourmaline (130 gp).
Astaro Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who tends to wear a black poncho over her likewise colored trousers and shirt. Her silver hair is braided into rings. She wears round tiny glasses practically rammed into her face.
Personality: Stoic and calm, she prefers to meditate than take action. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She got into the Spy business at a young age. A freak accident while working with her Map Maker mother left her crippled. She has worked as a Spy like her mother before her.
Motivation: Sabotage a competitor; and someone believes her a fraud
Ideals: Disciplined. Flaws: Hedonist, Disease. Bonds: Job, Enemies. Occupation: Spy
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 66 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 18 (+4) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +6
Possessions: 1100 gp. A life-sized copper and silver statuette of a cockatrice. (40 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Brass mug with jade inlays (200 gp). Jeweled gold crown (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

