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NPC Generator

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Advanced [show]


Mreksh Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his white crest to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the south to a Fletcher, Mreksh learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has worked as a Fletcher like his father before him.

Motivation: To be a Mayor again; and he is currently in port desperately looking for someone to get him out

Flaws: Insane, Antagonistic, Shy. Bonds: Rich, Slave, Job. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Mreksh Clethtinthiallor, Male Dragonborn Rogue 8
Medium (6'6") Dragonborn, Lawful Evil (CR 8)
Armor Class 10
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 800 gp. Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries halberds. His white hair has been sun bleached extensively. His eyes are likewise black.

Personality: He is very quiet and rarely speaks above a whisper. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mamnen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Shy, Addict, Racist. Bonds: Immigrant. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Mamnen Sanity, Male Tiefling Ranger 8
Medium (5'5") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Athletics +4, Survival +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp. Deep green spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear brown clothing when he does not wear armor. He has done his best to style his black hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Patrick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A strong sense of loyalty to Half-Orc people; and he loathes his own lifestyle

Flaws: Depressed, Hedonist, Secretive, Racist. Bonds: Immigrant. Occupation: Barrister

Voice: Laughs frequently while speaking

Attributes [hide]

Patrick Barlow, Male Human Fighter 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 60 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 15 (+2)6 (-2) 14 (+2)11 (+0)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 130 pp. Tourmaline (80 gp). Blue star sapphire (1300 gp). Sard (50 gp). Red spinel (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quespa Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is renowned for her bright green dresses and hats. Her white crest is smooth and relatively long. She has gleaming, smiling gold eyes.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Quespa is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born to loving parents in a slum to the south. Cursed with a spirit at a very young age, Quespa has worked very hard to control her curse. She became a Architect soon after.

Motivation: She has passion for adventuring and risk; and balancing her hectic life and new architect responsibilities is difficult

Flaws: Greedy, Disease. Bonds: Poor, Family, Job, Adventurer. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Quespa Ophinshtalajiir, Female Dragonborn Commoner 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 120 gp. Chrysoberyl (70 gp).


Social Check DCs

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