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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Rimple Dunben, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a blue suit, pastel shirt, and red tie. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Guard mother left him crippled. After a long history of fighting, Rimple and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive, Disease, Insomniac. Bonds: Poor. Occupation: Unemployed

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rimple Dunben, Male Gnome Fighter 8
Small (3'4") Gnome, True Neutral (CR 8)
Armor Class 13
Hit Points 97 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)10 (+0) 9 (-1)15 (+2)
Skills Deception +5, Investigation +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: Golden pearl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Chester, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he has a large brown mantle and cape that has been intricately interwoven into his pastel robe. His white hair is knotted and matted. He has brown eyes and a brown hat with a pastel feather.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gerard was born the youngest of three triplets. A gifted student he started as a Miller, but he got bored and became a Ploughman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Flaws: Greedy, Racist. Bonds: Family, Job, In love. Occupation: Ploughman

Voice: Shortens vowels

Attributes [hide]

Gerard Chester, Male Human Cleric 2
Medium (5'3") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)6 (-2) 10 (+0)16 (+3)
Skills Athletics +3, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Jet (110 gp). Banded agate (10 gp). Chrysoberyl (110 gp).


Social Check DCs


Alice Marley, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She is generally shirtless and showing off her tattooed chest. Beneath her clothing is a huge mess of scar tissue. Her moppish golden hair is in a traditional bowl cut. Her otherwise smooth face is marked with small tiny scars.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born in the west, but her parents moved at a very young age to the south. She was taken as a slave by a traveling circus and forced to perform When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Sabotage a competitor; and meet up once more with her childhood friend

Flaws: Insane. Bonds: Slave, Job, Criminal record, Immigrant, Adventurer. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Alice Marley, Female Human Paladin 1
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Rinn Cithreth, Female Elf [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern woman wears a well pressed and immaculate suit (or dress). Her white hair is thinning but still full. She is baby faced.

Personality: Rinn is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She plays an instrument quite well.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mercenary arts, while her mother instructed her in etiquette, music and courtly manner. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Fletcher they were divorced and she won custody of their son. She worked as a Mercenary, and she later adopted a second son.

Motivation: An old rival family wants her found; and she has money and likes to spend it

Ideals: Athletic, Extrovert, Artistic. Bonds: Rich, Family. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Rinn Cithreth, Female Elf Wizard 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Druidic, Giant, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: Just what you see.


Social Check DCs

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