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NPC Generator

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Advanced [show]


Dabbledob Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears tan cloth garments or leather armor. He wears his brown hair up in a very large beehive style do. He has gleaming, smiling brown eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. After a long history of fighting, Dabbledob and his spouse have recently divorced.

Motivation: Retire the richest man in the south.

Ideals: Athletic, Entrepeneur. Flaws: Sensitive, Antagonistic. Bonds: Slave. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Dabbledob Bafflestone, Male Gnome Barbarian 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 41 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 19 (+4)15 (+2) 8 (-1)9 (-1)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Red spinel (160 gp). Red garnet (160 gp).


Social Check DCs


Hobart Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt, and carries maces. His chestnut hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Hobart grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hobart Whispermouse, Male Halfling Ranger 5
Small (3'4") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 19 (+4)9 (-1) 10 (+0)11 (+0)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Vonbin Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a grey armored body suit, with a simple tan line shooting up and back down. He wears his silver hair up in a very large beehive style do. He has gray eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Vonbin is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Vonbin was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: Wants to open a new tavern; and to be a body guard again

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Vonbin Burrowfound, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 17 (+3)13 (+1) 13 (+1)9 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 300 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). 1 Superior lock.


Social Check DCs


Williamina Badger, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a faded coat and loose pants complete with feathered hat. She wears a feathered hat to hide her balding. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a hateful person. She taunts others and blames them for her problems. She works hard and plays hard.

History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Williamina was left her mother's suit of armor and trained in its use and care. She now spends her time doing works of charity.

Motivation: She's looking for her big break; and she has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Antagonistic, Hedonist. Bonds: Military, Adventurer. Occupation: Ploughman

Voice: Russian accent

Attributes [hide]

Williamina Badger, Female Human Fighter 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)16 (+3) 6 (-2)16 (+3)
Skills Perception +0, Stealth +3
Senses Passive Perception 13
Languages Common, Druidic, Elven, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp. 2 Holy water.


Social Check DCs

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