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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Hunter Snape, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a well pressed and immaculate suit (or dress). His silver hair is drawn into a tight pony tail with a skull scrunchie. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a slaver, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Shy. Bonds: Mentor, Adventurer, Religious. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Hunter Snape, Male Human Warrior 11
Medium (5'4") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 70 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)15 (+2) 14 (+2)9 (-1)
Skills Athletics +7, Perception +6
Senses Passive Perception 16
Languages Common, Celestial, Gnome
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +6

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Fargrim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.

History: Fargrim was born in the south. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Persistence. Flaws: Insane. Bonds: Adventurer, Military, Mentor. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Fargrim Lutgehr, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 17 (+3)6 (-2)
Skills Athletics +3, History +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Eloise Gyula, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has styled her golden hair well, parting it to the left. This amber eyed southerner is not easily forgotten.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She invites people to come help in her community garden.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her childhood dream was to be a Scribe, but she was a colossal failure. She has worked as a Unemployed like her father before her.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Fighting, Athletic, Philantrophist. Bonds: Job, Religious. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Eloise Gyula, Female Human Bard 1
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)9 (-1) 14 (+2)13 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. Jade (60 gp).


Social Check DCs


Sarah Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned female wears a faded coat and loose pants complete with top hat. She is tall, broad shouldered and powerfully built. She wears her silver hair up. Her hazel eyes peer out from beneath her top yellow hat.

Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and retire the richest woman in the north

Ideals: Entrepeneur, Athletic. Flaws: Racist, Fearful, Disease. Occupation: Healer

Voice: Speaks with a cold

Attributes [hide]

Sarah Martell, Female Half-Elf Fighter 5
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)5 (-3) 18 (+4)14 (+2)
Skills Performance +5, Religion +0
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. Freshwater pearl (14 gp). Azurite (14 gp). Deep green spinel (50 gp).


Social Check DCs

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