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NPC Generator

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Advanced [show]


Whurbin Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His white hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a small toy that he constantly fidgets with.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Gifted. Flaws: Addict. Bonds: Job, Poor. Occupation: Barber

Voice: Soft and melodious

Attributes [hide]

Whurbin Rumnaheim, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)18 (+4) 11 (+0)11 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Sylvan, Ignan, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 310 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heward Tickle, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he likes to wear ponchos typically of a light brown in addition to tight pants. His hair is cut close to his head. His eyes are blue.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. In his 18th year, his parents were killed by a dire rats raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Revenge; and to unite with his brother

Ideals: Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Military, Enemies, Family. Occupation: Baker

Voice: Tuts and clicks tongue

Attributes [hide]

Heward Tickle, Male Human Bard 11
Medium (5'9") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 54 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 600 gp. A miniature golden chest with tiny emeralds lining the top (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item.


Social Check DCs


Direcris Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His rusty crest is drawn into a tight pony tail with a cross scrunchie. His red eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His job bores him to no end. He has decided to make it more interesting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Athletic, Optimist, Artistic. Bonds: Adventurer, Criminal record. Occupation: Adventurer

Voice: Dark and ominous

Attributes [hide]

Direcris Jerynomonis, Male Dragonborn Warrior 4
Medium (6'7") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 12 (+1)10 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 45000 sp.


Social Check DCs


Heather Jacobs, Female Human [Permalink]

Personal [hide]

Description: This western woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her clothes are grease stained in places. Her red hair is braided into rings. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Further she is a bit of a stoner and is frequently out of it.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Because her mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Heather was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: To find somewhere to settle down; and she's repulsed by the pc

Flaws: Addict, Antagonistic, Mundane. Bonds: Poor, Immigrant, Enemies. Occupation: Mason

Voice: Spanish accent

Attributes [hide]

Heather Jacobs, Female Human Monk 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Stealth +1
Senses Passive Perception 12
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 40 gp. 1 Banded mail.


Social Check DCs

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