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NPC Generator

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Advanced [show]


Georgina Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she typically wears white cloth garments or leather armor. Her hair is long and brown with streaks of golden, and is pulled back with small white clips. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She always tries to repair and not replace. It was this mentality that drove her into the Fortune-teller business.

History: Georgina was born in the west. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Georgina took refuge in the large cave and found the beat up lance and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is wracked by social anxiety; and she's repulsed by the pc

Ideals: Philantrophist, Persistence. Flaws: Antagonistic, Fearful. Bonds: Nature. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Georgina Fatrabbit, Female Halfling Barbarian 5
Small (2'11") Halfling, Lawful Good (CR 5)
Armor Class 11
Hit Points 53 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Jebeddo Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. He has styled his golden hair well, parting it to the left. He has violet eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a soldier and died while he was still young. Jebeddo was left his mother's suit of armor and trained in its use and care. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To settle down with his crush; and wants his loneliness to end

Flaws: Mundane, Antagonistic. Bonds: Military, Criminal record, Has a crush. Occupation: Bowyer

Voice: Speaks with back of mouth

Attributes [hide]

Jebeddo Musgraben, Male Gnome Wizard 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)11 (+0) 11 (+0)15 (+2)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Sun Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears baggy brown pantaloons and a black scarf. She wears a small hat to cover her moderate length cinnamon fur. Her green eyes dart from person to person.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She misses her home and complains about the freezing weather, even in summer.

History: She was born in the south, but her parents moved at a very young age to the north. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She struck the Bellfounder job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and she feels kind of lost in life

Flaws: Depressed. Bonds: Job, Immigrant, Military. Occupation: Bellfounder

Voice: Booming voice

Attributes [hide]

Sun Shore, Female Tabaxi Wizard 10
Medium (5'6") Tabaxi, Lawful Good (CR 10)
Armor Class 9
Hit Points 24 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills History +6, Religion +6
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: 800 gp. Amethyst (100 gp). Moss agate (12 gp). Black star sapphire (700 gp). Pink diamond (2000 gp). Blue star sapphire (700 gp). Brown-green garnet (100 gp).


Social Check DCs


Meriele Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her silver hair is cut short with large spiked bangs in the front. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She loves telling others what to do and how they should feel about things. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Sold as a small child to a slaver, Meriele was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Meriele took refuge in the large cave and found the beat up glaive and armor she uses now. She now mingles about in high society.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and money/treasure

Ideals: Opinionated. Bonds: Rich, Mentor, Nature, Adventurer. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

Meriele Wasanthi, Female Elf Fighter 10
Medium (4'9") Elf, Neutral Good (CR 10)
Armor Class 11
Hit Points 47 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)7 (-2) 10 (+0)11 (+0)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 50 pp. Obsidian (15 gp). Red-brown spinel (140 gp). Silver pearl (140 gp). Aquamarine (700 gp).


Social Check DCs

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