Flask Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who is well dressed, but even with her fine clothing she looks run-down, she is not a threatening figure. Her yellow fur is thinning but still full. She wears a mask on her face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Flask is combative with any and all who dare try her patience in the slightest.
History: Flask hails from a village terrorized by gnolls. In her 10th year, her parents were killed by a gnolls raid, leaving Flask alone in the world. After a stint in an orphanage, she was adopted. She has set out to sabotage the competition.
Motivation: She wants to meet her childhood hero; and balancing her hectic life and new carter responsibilities is difficult
Ideals: Gifted, Justice. Bonds: Enemies, Job, Adventurer. Occupation: Carter
Voice: Raspy
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 55 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 | 2 |
Possessions: 200 pp. Amethyst (110 gp). Amber (110 gp). Freshwater pearl (6 gp). Silver pearl (110 gp). Star ruby (500 gp).
Dimble Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. He keeps his long auburn hair kept up in a rat tail. He wears a mask on his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Spice Merchant and found it very stressful. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and wants his loneliness to end
Ideals: Opinionated, Fighting. Flaws: Shy. Bonds: Job, Has a crush. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Dworic Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man has a large brown mantle and cape that has been intricately interwoven into his blue robe. His hair is long and black with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Dworic speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.
History: Dworic was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He inherited the family business which he has now maintained for 11 years.
Motivation: He wants revenge against orcs; and to pay off his debts
Ideals: Impeccable, Gifted. Bonds: Job, Debt, Enemies. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 96 (11d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Druidic
Attacks Melee +8 / 3d8+4, Ranged +3 / 3d8-1, Grapple +4
Possessions: 1600 gp. Golden yellow topaz (1400 gp). 1 Minor magic item.
Hunter Lindsay, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. He carries with him a set of sais, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He sports a long auburn beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.
History: Sold as a small child to a wizard, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in sai use. He has never given up on his writing dream.
Motivation: Many illithids want him driven away; and he's repulsed by the pc
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Mentor, Enemies. Occupation: Assassin
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 6 (-2) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 20 gp. 1 Masterwork Common Melee.
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