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NPC Generator

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Advanced [show]


Jelenneth Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She wears baggy blue pantaloons and a brown scarf, and she perpetually has her axe ready. Her long brown hair reaches down to her waist. Her blue eyes are slightly larger than normal.

Personality: Jelenneth wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was raised by priests from a young age. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Disciplined. Bonds: Rich, Religious, Mentor. Occupation: Bookbinder

Voice: Prounounces S like Z

Attributes [hide]

Jelenneth Iranapha, Female Elf Cleric 1
Medium (4'9") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: White pearl (60 gp).


Social Check DCs


Ahrim Caution, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears light armors faded through time and improper care. His hair is brown and curly. His white eyes lackadaisically let the world flow into them.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is an amazing painter.

History: Ahrim lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Scribe.

Motivation: Wants to open a new tavern; and wants to raise his children well

Ideals: Gifted. Flaws: Emotional. Bonds: Family, Job. Occupation: Scribe

Voice: Low range voice

Attributes [hide]

Ahrim Caution, Male Tiefling Rogue 10
Medium (5'11") Tiefling, Lawful Evil (CR 10)
Armor Class 13
Hit Points 56 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)11 (+0) 13 (+1)16 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 150 pp. Hematite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries clubs. His fur is cut close to his head. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Trail grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Fighting, Optimist. Flaws: Addict, Hedonist. Bonds: Adventurer. Occupation: Banker

Voice: Whispers

Attributes [hide]

Trail Of Winter, Male Tabaxi Adept 12
Medium (5'8") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 68 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Athletics +8, Survival +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akra Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She tends to wear a large black jacket. Her attire stands in sharp contrast to her pickaxe, which is beautifully polished and possesses an ornate carving of a cross on it. She keeps her white crest in a flapper bob. She wears round tiny glasses practically rammed into her face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Sold as a small child to a necromancer, Akra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She used her abilities to trick people and travel the world for free.

Motivation: Retire the richest woman in the north; and she is a bit of a kleptomaniac

Ideals: Joker, Entrepeneur. Flaws: Insane. Bonds: Criminal record, Mentor, Adventurer. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Akra Dhyrktelonis, Female Dragonborn Bard 3
Medium (6'1") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)8 (-1) 15 (+2)15 (+2)
Skills Acrobatics +3, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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