Pogranix Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries bastard swords. She keeps her long silver crest kept up in a rat tail. She wears large thick round spectacles.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: She was born in the north. Like her father and her sister before her, after school she went straight into learning to become a Banker. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pogranix fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Artistic. Bonds: Job, Family, Immigrant. Occupation: Banker
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp. 2 Holy water. 3 Tanglefoot bags. 3 Tanglefoot bags. 3 Tanglefoot bags.
Pog Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A 3'7" western man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy chestnut hair. He is baby faced.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: When he was but 6 years old his parents immigrated from the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.
Motivation: He's attracted to the PC; and wants to open a new tavern
Flaws: Shy, Secretive. Bonds: Immigrant, Job, Has a crush. Occupation: Slave Trader
Voice: Soothing and warm
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 15 (+2) | 6 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 3000 sp. 1 Masterwork Artisan’s tools. 1 Good lock. 1 Silk rope.
Melissa Kitchur, Female Human [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her blonde hair is thinning but still full. Her green eyes peer out from beneath her wide-brimmed brown hat.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Through the years after Melissa was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Melissa's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Rich, Criminal record. Occupation: Layabout
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 68 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 1000 gp. Chrysoberyl (110 gp). Golden yellow topaz (1100 gp). Violet garnet (1100 gp). Rhodochrosite (15 gp). Silver pearl (110 gp). Blue sapphire (1300 gp).
Lilith Muse, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a faded coat and loose pants complete with Stetson hat. Her white hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Lilith hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Lilith was raised in a hard working conservative environment. While studying, she fell in love. They married and had a daughter. She has achieved small success as a Banker.
Motivation: Sabotage a competitor; and expand her business
Ideals: Artistic, Joker. Flaws: Insane. Bonds: Job, In love. Occupation: Banker
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 17 (+3) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal, Undercommon, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


