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NPC Generator

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Advanced [show]


Torz Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man wears a custom-built plate barding that's adorned with white lining and desert motifs. His clothes are grease stained in places. He has a golden handlebar mustache and slicked back golden hair. His eyes, though not visible through his cowl, are brown.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Torz grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Pacifist. Bonds: Poor, Immigrant, Adventurer. Occupation: Bricklayer

Voice: Ums and uhs a lot

Attributes [hide]

Torz Alby, Male Half-Orc Barbarian 13
Medium (5'7") Half-Orc, Neutral Good (CR 13)
Armor Class 9
Hit Points 121 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +8 / 4d4+4, Ranged +3 / 4d4-1, Grapple +5

Possessions: 3000 gp. Sardonyx (70 gp). Sard (70 gp). Star rose quartz (70 gp). Jasper (70 gp). Rhodochrosite (12 gp). Blue sapphire (1300 gp). Jade (120 gp). Banded agate (12 gp). Chrysoprase (70 gp). Red-brown spinel (120 gp). 1 Minor magic item.


Social Check DCs


Trym Dumph, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. His hair is auburn and curly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: He was born into a rich family. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels threatened by others; and money/treasure

Ideals: Opinionated, Justice. Flaws: Fearful. Bonds: Rich, Adventurer. Occupation: Herbalist

Voice: Middle-eastern accent

Attributes [hide]

Trym Dumph, Male Human Commoner 10
Medium (5'10") Human, Chaotic Good (CR 10)
Armor Class 13
Hit Points 46 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)10 (+0) 12 (+1)18 (+4)
Skills Deception +8
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1100 gp. Amber (90 gp). Alexandrite (800 gp). Tiger eye turquoise (6 gp). Tourmaline (90 gp). Carnelian (70 gp).


Social Check DCs


Watson Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" southern man, he tends to wear a white poncho over his likewise colored trousers and shirt. His chestnut hair and beard is wavy and long. His hazel eyes have a joyful gleam in them most of the time.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Watson was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has set out to sabotage the competition.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.

Ideals: Philantrophist. Bonds: Job, Poor, Adventurer. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Watson Whispermouse, Male Halfling Wizard 5
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 32 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 16 (+3)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Flask Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He does not wear sleeves and tends to eschew shirts when he can avoid it. His fur is cut close to his head. His eyes are green and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Flask grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Flask. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants to work out more often; and a rival would like him out of the picture

Ideals: Athletic. Bonds: Military, Rich, Criminal record. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Flask Thunder, Male Tabaxi Fighter 4
Medium (6'2") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)15 (+2) 14 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 cp.


Social Check DCs

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