Rangrim Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft pastel waves gently in the breeze. He has a moderate pudge and is not very fit. His tied-back hair is black. His green unseeing eyes seem to look past you.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Rangrim studied abroad. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted. Flaws: Disease, Shy, Fearful. Bonds: Rich. Occupation: Servant
Voice: Can't modulate volume
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 3000 cp.
Seven Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears pastel painted combat armor at almost all times. His beige fur has been sun bleached extensively. His eyes are likewise green.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.
History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Bricklayer.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Impulsive. Bonds: Job, Mentor, Rich. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 11)
Armor Class 10
Hit Points 0 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 6 (-2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 2200 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Gold and topaz bottle stopper cork (800 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Jeweled gold crown (5000 gp).
Reynard Tattersall, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is drawn into a tight pony tail with a skull scrunchie. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Reynard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Reynard was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and regain custody of his son
Ideals: Extrovert. Flaws: Forgetful. Bonds: Family, Nature, Criminal record. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 7 (-2) | 10 (+0) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Tharivol Horineth, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears light armors faded through time and improper care. His golden hair is braided into rings. He has blue eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Logical, Impeccable. Flaws: Insomniac. Bonds: Poor. Occupation: Weaver
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 8 (-1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
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